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Monday, June 7, 2010 10:47 AM
The Take
 by Fëanor

Fëanor's (semi-)weekly comic book review post.

This post covers new releases from the week of 5/12. Beware spoilers!

New releases
Astonishing X-Men: Xenogenesis #1
Warren Ellis returns to play in X country again for a new five-issue miniseries. This time he sends the team to Africa to investigate a mysterious rash of mutant births. Along the way, he highlights some of the more awful and violent parts of the socio-political history of Africa, and has the characters banter with each other in highly amusing ways. ("There's beer on the plane, Logan.") I thought from the sample of his art on the cover that I would dislike Kaare Andrews' work, but I actually enjoy it quite a bit. It's exaggerated in a funny, clever way that fits Ellis' writing well. I particularly like how he's highlighted the ridiculousness of Emma Frost's figure and costume. A good start to the series!
Thumbs Up

B.P.R.D.: King of Fear #5
This issue reveals the horrific consequences of the events of the previous issue, and they are pretty shocking. Apparently Liz's most recent use of her powers really was nearly apocalyptic in its strength, and incredibly draining for her. Our heroes were teleported out of harm's way, but many thousands of people were not. Zinco is back and making some seemingly humanitarian gestures which no doubt have evil motives behind them, and one of Abe's old "friends" is still puttering around underwater in his big metal diving suit. Speaking of Abe, it makes me sad that Devon doesn't even want to be near him anymore, but considering what the Black Flame said about the guy, it's hard to blame him. In one of the more interesting subplots, it looks like reality is about to come crashing down on B.P.R.D.'s head. When you read these stories, you don't think much about the political consequences of the epic events that take place, but obviously the huge, world-altering supernatural things that have been going down would put B.P.R.D. on the spot, and they'd have to answer to somebody. But what starts as a dressing down turns into a sort of promotion. This should make the future of B.P.R.D. pretty interesting.

I like that they don't spell everything out for you in the Hellboyverse, but at the same time, I felt a bit lost after reading this issue. What exactly happened, and why? And who was the dude with the red hand on his face again? And what's going to happen to Liz now?? But maybe all that will be answered in future issues. Or maybe I should go back and read the old issues a bit more closely.
Thumbs Up

Batman: The Return of Bruce Wayne #1
Bruce is back!! This first issue of Grant Morrison's six-issue miniseries picks up right where Final Crisis left off, with Bruce hanging out with a dying old man in a cave and drawing some familiar-looking graffiti on the wall. It looks like when Bruce's corpse was shot off into space along with other artifacts of the dying Earth, he was somehow resurrected? And sent back in time? I assume they'll explain that in more detail later. Anyway, by the end of this issue, it becomes clear that he's going to be leapfrogging forward in time at random moments, sort of Quantum Leap-like, and the Justice League is going to be following him. Superman says if he makes it to the present he could destroy the universe! Another thing I assume they'll explain later. Meanwhile, we can enjoy the fun of Batman-through-time! In this issue, he fights cavemen, gets himself a caveman Robin, and experiences a weird summarized, nightmare version of his superhero origin story. Then it's forward to Puritan times where he'll fight extra-dimensional monsters with a sword! Excellent.
Thumbs Up

The Marvels Project #8
The final issue of this miniseries gives us an interesting look at the Marvel Universe version of the attack on Pearl Harbor, and the very end brings us full circle in a satisfying way. But I have to repeat the same complaint I've been making about this series for the past couple of issues: there's far too much summarizing via narration and far too little actual comic book story-telling. They either needed to take more time and more issues to tell this story the right way, without clumsy, expository summarizing, or they needed to tell a smaller, shorter story in a tighter, more economic fashion. I like the concept of this series, and the art, but overall it's a disappointment, and doesn't live up to its potential.
Thumbs Sideways

The Sentry: Fallen Sun #1
Oh sweet lord, what an awful, awful comic this is. I had to force myself to even skim it. It's another of these one-shots, which are becoming woefully popular lately, where we spend an entire comic at the funeral of the latest dead superhero (whom we all know will be brought back to life in a year at the most anyway), and get to wallow in grief for over twenty pages. It's a really cheap way to elicit emotion from the audience. I'm not saying it can't be done well, but it certainly is not done well here. There is zero subtlety in Paul Jenkins' overwrought, ridiculously melodramatic writing. Tony's agonizingly long and awful speech about alcoholism and addiction and friendship is practically unreadable. And there are plenty more speeches of similar quality. What makes the book particularly odd and ineffective is that these characters are all speaking lovingly of events that I've never heard of before and that I'm pretty sure were never even dramatized in a comic before, because they were all retconned into this universe via the Sentry's origin story. Regardless, this comic is so full of corny, overly earnest, cliched dialog that it's totally unbearable. It's an embarrassment.
Thumbs Down

Siege #4
I expressed surprise in my review of New Avengers #64 that I learned about Loki's final double-cross in the pages of that book instead of in the pages of the main Siege miniseries. Well, this last entry in said miniseries finally explains Loki's actions. It's pretty much another version of the end of Secret Invasion, with one of the traditional Marvel villains stepping up to help the heroes defeat an even more dangerous villain. It's also, as I guessed from New Avengers, pretty much a literal deus ex machina. It's really quite lame. Basically this comic involves the heroes hitting a guy until they've finally hit him enough that he stops moving. Then Cap gets Norman Osborn's job. Yawn. Olivier Coipel's art is excellent, but I'm really tired of Brian Michael Bendis. His writing is just not very good, and the whole Siege story is tired and cliche. The Sentry character arc, for instance, is just a repeat, not only of many other, better stories about many other, better characters, but of stories that have already been told about this very same character. The same could be said for the Siege story as a whole. It feels like Bendis is just recycling the plots from Civil War and Secret Invasion because people seemed to like those. How about we try something new, huh?
Thumbs Sideways

Star Trek: Leonard McCoy, Frontier Doctor #2
Another intriguing medical puzzle for everybody's favorite grumpy frontier doctor, this time with a cameo from Scotty. The solution to the puzzle involves the behavior of an ancient transporter system, and is pretty standard Trek stuff, but like I said about the first issue, it's really just fun seeing these beloved characters in action again.
Thumbs Up

The Unwritten #13
This issue opens with an intriguing look into the traditions and secrets of "The Order," and gives us a better idea of what's really going on. The two-page spread in which Tom sees a crowd of people rear up like a giant monster is very cool. We figure out who Richie is really working for just before he gets taken out of the picture for good in a really horrific manner. Damn! I was just starting to like that guy. But hey, it's fun meeting Frankenstein's monster again. All-in-all, another enjoyable issue.
Thumbs Up
Tagged (?): B.P.R.D. (Not), Batman (Not), Brian Michael Bendis (Not), Comic books (Not), Ed Brubaker (Not), Grant Morrison (Not), John Arcudi (Not), John Byrne (Not), Mike Carey (Not), Mike Mignola (Not), Siege (Not), Star Trek (Not), The Sentry (Not), The Take (Not), Warren Ellis (Not), X-Men (Not)
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Wednesday, March 18, 2009 01:41 AM
The Take
 by Fëanor

Fëanor's (semi-)weekly comic book review post.

What with work and life being so busy lately, I've really let this feature slide, so it's time for a triple-length catch-up post! This covers new releases from the weeks of 2/25, 3/4, and 3/11, plus a handful of older books.

Back issues and old data
B.P.R.D.: The Black Goddess #2
If I'd realized that I'd missed this issue, I'd forgotten about it until #3 came out this past week and I saw #2 listed as the next issue in my comic wish list spreadsheet. Luckily, the shop had both issues and I was able to read them one after the other, which is actually a more pleasant experience than reading them a month apart anyway. This one sees the B.P.R.D. gang, plus a whole army of regular military backup, arriving at Memnan Saa's address with the intention of taking Liz back by force. But before they can attack, a monk comes out and invites three B.P.R.D.ers inside. A trip through a weird doorway and an eerie maze leads them to a magical city where they find Liz in a trance and Memnan Saa ready to talk. As he begins to explain everything to them, Memnan Saa's fortress, and the army outside, is attacked by a unified force of frogs and those little underground demon guys. It's crazy stuff. Memnan Saa keeps saying he's a good guy, and that he offers the last, desperate hope of saving the world. But how can he be on their side, when we've seen him do so many evil things? It's puzzling.
Thumbs Up

Final Crisis #1-7
Final Crisis is awesome. Flash fact.

That may sound odd coming from somebody who clearly hated the first issue of the series the first time he read it, so much so that he dropped the series immediately afterward. I picked it up again, reluctantly, at issue #6 because I wanted to see what happened to Batman. What I've realized about Final Crisis since then is that any one part of it alone is confusing and a little off-putting; it's only once you've read the entire story, and you've seen it all come together as one epic, mind-bending, circular saga, that you realize the genius that went into it. Plus it takes a while to get used to the odd, almost overly dramatic style Morrison adopted when writing it.

Also, as I should have suspected, the plot of Final Crisis makes a lot more sense when you read the entire series in order from beginning to end. The story started really coming together for me even before I read the issues I'd missed; in fact, pretty much as soon as I read #1 again, the pieces began to fit together in my head. Even other stories, like Batman R.I.P. and Final Crisis: Superman Beyond 3D started to make more sense. And the dialogue that I'd originally found ridiculous and irritating I fell in love with almost immediately on a second pass.

Some of my favorite things about Final Crisis include: the romantic and beautiful story of Monitor Nix Uotan: the way he drops out of the orrery and into the world, only to find himself drawing sketches of the events of Superman Beyond, and of a lover he's forgotten, and the way he is reawakened to his true self; the crazy and funny Super Young Team, and the character whose super power is that he's incredibly wealthy; the way Orion is killed by Darkseid firing a poison bullet at him backwards through time, a bullet Orion can't dodge because he's already dead; the fact that the poison bullet, in its weird, circular trajectory, also mortally wounds the one firing it; that it's a man, just a man - albeit the most bad-ass man who's ever lived - who fires that bullet, making his last act the destruction of the God of evil; the triumphant return of Barry Allen; the funny and insanely imaginative things Morrison does with the Flashes and their incredible, mind-blowing speed; the way the Flashes outrun death, driving it into Darkseid; the hilarious and disturbing way that Anti-Life is sold, advertised with slogans, and packaged like a commodity; a Guardian of Oa saying to Hal: "You have 24 hours to save the universe, Lantern Jordan;" the miracle machine that turns thoughts into reality; the wonderfully sarcastic and cranky duo of Sivana and Luthor; the way the return of Superman is heralded by Wonder Woman saying, "Look! Up in the sky...;" the way the title of each issue is revealed only at the end; the brilliant title of #6: "How to Murder the Earth;" pretty much everything about #7; the black Superman who is also President of the United States; the way the story of Final Crisis is fired off in a rocket from a doomed world, just like Superman was; the ridiculously fantastic dialogue; all the crazily inventive science fiction ideas throughout; the way Superman shatters anti-life with the music of life; the way the coming of the Supermen of the multiverse is heralded by Superman saying, "Look up in the sky;" the way Nix Uotan shows up with freaking EVERYBODY at his back, chants the Green Lantern oath, and they all beat the crap out of Mandrakk and the vampire Superman; the way Superman gives everyone a happy ending; the incredible love shown in this book for people and their ability to survive; the incredible love shown in this book for stories and their ability to make surviving worth while; and that final page: the hope and the promise of it.

At some point in my comic reading career, I decided Grant Morrison was an uneven writer and that I should probably just avoid his work as much as possible. Recent books I've read by him, including this series, Superman Beyond, and All-Star Superman, have completely changed my mind. I need to track down everything this guy has written and read it all. He is freaking amazing. Final Crisis is freaking amazing. Even though I own all the issues, I'm seriously thinking about buying the trade when it comes out, just so I can have it in a more permanent form, all bound together nicely. It is a fantastic piece of work.
Thumbs Up

New releases, 2/25
Captain America #47
Cap gets himself captured - which was apparently his plan all along - and discovers the horrible truth behind the mad scientist's designs on the Human Torch. As is traditional, things do not look good at all for our heroes on the final page. This storyline is getting brutal, fast-paced, and exciting! I'm looking forward to seeing what happens next.
Thumbs Up

Ghost Rider: Danny Ketch #5
In the final issue of this miniseries, we finally see the full outlines of Zadkiel's plan for Danny, and come to a full understanding of how he was transformed and set on the path that led him to his actions in the main Ghost Rider series. It's pretty fascinating and effective stuff. We also get to see the real Mister Eleven, who turns out to be not so bad a guy after all. I'm curious about some of the seeds writer Simon Spurrier plants here. Whose body is the technomage going to end up in? Will she show up later in the Ghost Rider saga? Has she already done so and we just didn't know? Regardless, this was a decent mini.
Thumbs Up

Green Lantern #38
Woah! Some crazy crap goes down in this book. As if things weren't confusing enough for poor Hal, he gets a third ring and joins yet another Corps at the beginning of this issue. He's starting to look like he did when he was Parallax! Luckily the number of rings he's wearing goes back down by one later on in the issue, but he's still looking seriously confused and messed up. At the end, all kinds of stuff happens at once: a group of super-powered dudes who I don't recognize beat up a bunch of other people and find themselves some kind of hidden source of power; Agent Orange stirs; Atrocitus does some magic to try to find the home world of the Blue Lanterns; Carrol Ferris, who's been pining after the missing Hal, gets inducted into a Corps of her own; and Scar hangs around promising doom. It's very exciting and very fast-paced, and the story continues in the Origins & Omens backup, where we see a bit more of the new Carol, and a bit more of what's going on inside John Stewart and Hal Jordan, and then we get an intriguing glimpse of the future: John attacked by a zombie lover; Hal and Sinestro fighting together against mysterious attackers; the original Green Lantern shackled and accused by the Guardians; a Black Lantern kneeling. It's good stuff! I'm ready for Blackest Night!
Thumbs Up

Jack of Fables #31
Things don't look good for our heroes, and Jack makes things even worse by shooting Bookburner at a parley. Revise has only one trick left up his sleeve: releasing from their bonds three incredibly powerful Native American spirits named Wy'East, Klickitat, and Loowit. This would destroy everyone, but Jack figures out some way of evacuating the Golden Boughs beforehand. We're promised the explanation in the next issue. But for now the conflict seems to have been resolved. Plus, Gary's still alive at the moment, which pleases me. Pretty cool issue. The Native American spirits are an impressive addition to the story. There are also a couple of pretty funny moments here, as usual. I'm curious to see how Jack got everybody out of there, and what will happen to Bookburner's zombie Fables now that he's gone. Guess I'll have to tune in again next time to find out!
Thumbs Up

The New Avengers #50
The fiftieth issue of New Avengers is meant to be a big, epic, landmark episode in the history of Marvel's flagship super team. Instead it's a disappointing story overflowing with corny, clumsy dialogue and narration. And in it, author Brian Michael Bendis even contradicts continuity he himself established in Dark Avengers!

We open up with the underground Avengers still reacting to the unveiling of Osborn's Avengers, and still trying to decide what to do about it. They talk and they talk and they talk. Some of it's reasonably clever and funny, but I'm really starting to get tired of Bendis' stilted, smart-ass dialogue style. Anyway, eventually they come up with a very dumb, simplistic plan to try to lure Osborn's Avengers to neutral ground where they hope to depower them and beat the snot out of them. We cut over to the Watchtower where an entire conversation from Dark Avengers is reenacted - except it now ends in a completely different way. Instead of a call coming in about Doctor Doom being attacked, followed by Osborn and his people suiting up and heading out, Spider-Woman appears and pretends to give up the underground Avengers' location in the hopes that Osborn will give her a job. Interestingly, instead of springing what he immediately knows to be a trap himself, Osborn sends the Hood and his gang of criminals in to do the job for him, then takes himself and his Avengers elsewhere. So there's a giant fight between the Avengers and the Hood's gang, during which all our heroes spew a lot of dialogue and narration that's supposed to give us a meaningful look inside their heads. But it's really just melodramatic, repetitive, and completely lacking in subtlety. At the end, Ronin walks out and gives a speech on the news fingering Osborn as a criminal and asking everyone to fight back against him and his people.

It all feels clumsy, overwritten, and contrived. I'll overlook the continuity issue, since I can't believe Bendis would have made such an obvious mistake, and after all they were going to have to erase the events of Dark Avengers from canon somehow anyway, probably via time travel or magic; we can't have all those major characters stay dead. But even with that set aside, this is just not a good comic. I'm pretty disappointed; I really wanted to like this issue, and I thought I was really becoming a fan of Bendis' work. Now I'm just not that sure.

After the main story is a preview from Dark Reign: Fantastic 4, a miniseries coming soon from Jonathan Hickman and Sean Chen. I didn't think I really liked Hickman's work very much, but this preview is actually rather intriguing and funny, and the characters are handled quite well. I just might have to pick up at least the first issue of this.
Thumbs Down

Star Trek: Countdown #2
This issue opens with Captain Data saving the day! Nero joins Spock on the Enterprise and they head to Vulcan with the hopes of enacting Spock's last ditch plan to save Romulus. Meanwhile, we learn how Data came back to life (his neural nets were imprinted onto B-4's existing programming), and Nero learns a bit about Captain Kirk from the ship's computers. Back home, the Romulans finally realize that Spock was right, but plan to fix things by evacuating the planet and invading Vulcan to steal the magic supernova-killing weapon from them. D'oh! The Vulcans are just as stupid and, before they even discover the Romulans' plans, refuse to hand over their technology to the Romulans. Nero rushes back home, but gets there too late. He blames the Vulcans. It's all gone wrong!

I believe Nero is actually the villain in the new Star Trek movie, which I assume means he travels back in time somehow and brings his grudge against Vulcan with him (and possibly also develops a grudge against Kirk for some reason). We'll have to see how that all develops. Regardless, this is an interesting series. It's dramatic with fascinating characters. And I love that we're getting to see what happened in the Star Trek universe after the events of the last movie.
Thumbs Up

Star Trek: The Next Generation - The Last Generation #4
The insane alternate universe saga continues! Finally the Silver Ghost and Picard's resistance cell join together. I like that when Riker returns, his first line is, "I hope you didn't sell my trombone." Heh. Then we learn that Deanna Troi is Worf's consort! She's all tarted up, too, in too much makeup and a ridiculous gown. She's a spy for the resistance, natch, but Worf has known all along, and now that her usefulness has passed, he brutally murders her. Wow. There's an insane sword fight between Worf and Sulu that ends in mutual destruction, but also success: the resistance gets Data back. Which means it's time for that trip into the past.

This series is just so crazy and twisted, and really feels more like fan fiction than a licensed comic. But I have to admit there are some pretty effective and exciting moments, and now that I've stuck with it this long, I might as well see it through to the end. I'm pretty sure there's only one issue left anyway.
Thumbs Sideways

The Umbrella Academy: Dallas #4
Oh man, what a fantastic, fantastic issue. I swear, this comic just keeps getting better and better! We open up inside a dream of Spaceboy's which quickly devolves from happy utopia ("Holy *crap*, I missed you!") to horrific nightmare. He wakes to even more insanity, as Hazel and Cha-Cha return, loaded up on sugar, and activate the nukes! Luckily there's a timer. Also, Seance is way more powerful than I realized and pretty much takes care of everything (well, almost everything). Kraken's tries to join up with Seance and Spaceboy, but, in a rather hilarious twist, the televator is broken and he's stuck waiting for the subway. Meanwhile, that young rich guy who showed up a couple issues ago returns and performs a corporate takeover. Then we cut over to the office at the end of time where the assassins are all being briefed on their mission to take out JFK - after they stop Number Five, of course. The squad leader for the operation? Number Five! Brilliant! And it seems Number Five has a plan for stopping himself.

Back at the homestead, it turns out Pogo's not buried in his grave, but one of those time traveling assassins is, and somehow his body acts as a time machine, allowing Kraken, Spaceboy, and Seance to all head to Dallas, 1963, as well, just in time for the big showdown. And it's a good thing they leave, because it turns out Seance didn't defuse that detonator as well as he thought. Pop goes the world!

What an ending! Every comic should end that way. So brilliant and fantastic. So many amazing, wildly imaginative ideas in here. And it's all revving up to a big, climactic ending that I can't wait to read.
Thumbs Up

War Machine #3
This issue features the very cool confrontation between the God of War (who naturally has a very high kill number!) and the War Machine. Their fight is doubly interesting because not only is it a physical battle, it's also a war of words. Ares sees some things about Rhodey and his mission that even Rhodey himself is not aware of. In the end, the nasty, smart-ass, weapon-designing villain is taken out in excellent fashion - and as that was Osborn's objective, and Ares' mission, all along, that takes care of that. Right? Well, not quite. Ares is insane and decides to open up the vault that contains the ultimate weapon, just for fun. As I suspected, Glenda is not okay, and what was done to her is just a sample of what lies inside the vault. Ultimo, according to Wikipedia, is just some giant robot, but it looks like he's been reimagined as some kind of virus? I don't know, I'm sure it will all make more sense in time. The point is, great issue; well written, with many surprising plot twists and lots of exciting action.
Thumbs Up

New releases, 3/4
The Age of the Sentry #6
The final issue of this wonderful miniseries features a pull-quote on the cover from a fellow whose blog I read, Chris Sims: "The new apex of the artform... to which all others must be compared and, almost inevitably, fall short." I don't know if I'd describe the comic in terms as glowing as that, but it is indeed excellent.

Instead of having the usual two short stories, this issue has only one long one: "The Death of the Sentry." A narrative box immediately removes the power of the title by pointing out that this is just an imaginary story. But the quick and repeated insistence that it's imaginary only leads the reader to believe it might not be, especially once you get to the end. The story opens with a freak accident that reveals the Sentry's true identity to the world. Hilariously, everyone immediately recognizes the face of Rob Reynolds, crack entry investigator for America's #1 encyclopedia publisher. And oddly, no one working at the encyclopedia seems surprised in the least. Then the Void and Cranio team up and suck out all of the Sentry's life force, killing him! All of the classic Marvel heroes, and many of the original characters introduced in previous issues of this miniseries, show up for the Sentry's funeral. And with him gone, who will stop the asteroid that's on a collision course with Earth?? Luckily, the Sentry's not really dead after all; his body just went into a dormant state to stay alive while it recuperated (yep, same thing they pulled with Superman - the Superman parallels continue!). He's still weak, but he follows the Void and Cranio to get the rest of his power back anyway. Cranio isn't so much his enemy anymore, however; he shows up and finally explains all the mysterious stuff we've been seeing throughout the miniseries, as well as telling us the true origin of the Sentry and the Void! True to the series' continuing Superman/DC parallels, the origin story involves a multiverse, insane reality-warping events, and an epic, anti-monitor style enemy. Once we've heard the origin, it's time for a giant showdown between the Void and the Sentry. It seems the Sentry has no chance of winning, since he's already weakened, and each time the Void touches him, he loses more of his life force. But he quickly realizes that by losing, he will ultimately win. As the Void absorbs the last of the Sentry, he in effect becomes the Sentry, taking on all of his goodness, too. It's a fascinating new explanation for who the Sentry really is, and why the Void is inside him, and it's sort of a metaphor for how the Sentry was retconned into the Marvel Universe, and also a parallel to stuff DC has done with Superman. It's quite brilliant, and makes for a great final issue of the series, pulling together everything that's happened in the previous issues and sort of summing it all up.

I hope, now that this miniseries is over, that we'll see more of the Sentry in the near future. But hopefully he won't be in the hands of a writer like Brian Michael Bendis, who has him swooping in and tearing women's heads off over in Dark Avengers.
Thumbs Up

Batman: Cacophony #3
The Joker and Onomatopoeia seem to have turned the tables on Batman at the beginning of this issue, but, as Grant Morrison has taught us, Batman plans for everything, so he's able to turn things back his way soon enough. Then Onomatopoeia makes a clever move - he attacks the Joker instead of Batman. Batman has to make the same choice he's made many times, and he makes it the same way again: he chooses to save the Joker rather than let him die. And to save him, he must let Onomatopoeia go. I thought this series was going to be about Onomatopoeia - and it is, to a certain extent; we get a rather eerie look inside his other life at the end of this issue. But the series ends up being much more about Batman's relationship with the Joker, and the rather disturbing revelation that the Joker and his reign of terror is, in a very real sense, Batman's fault. It's an interesting concept, and an interesting look into this character dynamic. It kind of caught me off guard, however; it's not what I was expecting from this series. Also, I still am really not a fan of how Smith writes Batman; he makes him too melodramatic, wordy, and fallible. I much prefer Morrison's Batman. Overall, though, this was a pretty good series.
Thumbs Sideways

Buffy the Vampire Slayer: Season 8 #23
Here's an issue that focuses almost completely on Andrew, which makes for, as you might expect, not exactly the greatest issue ever. There is a pretty funny moment where Andrew and Buffy are traveling together and Andrew expounds on gay and geeky things of all kinds, including whether a Jedi could beat Superman in a fight, Smurfs, Battlestar Galactica, V for Vendetta, D&D, Terminator, Helen Killer, Heath Ledger, fashion, Jem, and James Bond. Anyway, storywise, he's helping Buffy track down the group of rebel Slayers who are going around robbing people - but the way he tracks them down is questionable in the extreme, and ends up causing more problems than it solves. And when did he learn to do genetic engineering?? The upshot is, they do get to the rebels' hideout, and they do get into a bit of a scuffle with them, but it ends in kind of a draw. In the end, Andrew realizes he's been accepted as part of the family now.

It's a decent issue, with some amusing and entertaining moments, but not one of my favorites.
Thumbs Sideways

Fringe #3
Things pick up speed in the main storyline here, starting with Rachel doing the little brain-sharing trick from the TV series with Dr. Bishop. This convinces him to trust her, but Bell isn't so sure. Still, he ends up going along with her plan to get the three of them out of there, which involves Bell and Bishop perfecting a teleporting device they've never seen before in the few minutes they have before men with guns come to kill them. It's pretty insane and brilliant. The end is really interesting; a guy from the "soap company" calls the president to let him know Bell and Bishop escaped, but that the company managed to get an implant of some kind in one of them. The president says, "When it's the right time... activate him." But which one? Bell or Bishop? Hmmm...

The backup story is a great little tale about a boy who's born a walking biological weapon. He's taken in by some nameless organization (probably the soap company, possibly Massive Dynamic), who cruelly train and test him in an attempt to reproduce his deadly abilities. Eventually, he escapes, and in pretty clever and dramatic fashion.

I continue to be really impressed by this series. The main storyline is fast-paced, exciting, clever, and is filling us in on fascinating details about the backstory of the television show which help inform the current events of the series. And the backup story is always something brilliant and wonderfully twisted.
Thumbs Up

The Goon #32
For the special tenth anniversary issue of his wonderful series, Eric Powell manages to tell a fantastic and hilarious story about the Goon's birthday that not only features silly cameos by celebrities, it also sums up the series, and acts as both an epilogue to the last arc of the book, and a prologue to the next arc. It's brilliant, and reminded me of everything that's great about this series. It's wonderful that what finally cheers up the Goon and gets him back to being his old self is not a birthday party with all his friends, a topless woman, or getting his hat back. It's beating up a hideous hobo demon! In between there's a singing birthday telegram from the rape gorilla, a Planet of the Apes parody, the battering down of the fourth wall, a surprising appearance by Frank Darabont, and a stunningly wrong but hilarious parody of The Shawshank Redemption starring bears. It's a true masterpiece, and is followed up by an awesome sketchbook featuring sketches of the Goon characters by comic book celebrities like Mike Mignola and Jeff Smith, and old sketches of the Goon characters and their predecessors by Powell himself, accompanied by a history of the comic's development. Fantastic.
Thumbs Up

Hellboy: The Wild Hunt #4
Hellboy starts things out here by having another flashback to his slaughter of the giants. He sees himself, in the midst of that act, as the terrible, Earth-shattering demon he was meant to be. Meanwhile, in the present, just as it seems Hellboy is about to gain allies and perhaps even an army, he is betrayed again, and his friend is mortally wounded. Was Mab behind it? It doesn't seem like she could be, but it's hard to know for sure. Anyway, those bird entities who've been helping Hellboy on and off since forever show up to save his ass again, transporting him to a mysterious castle where they say their lady can save his friend. Interesting stuff! The backup story is a one-shot about Baba Yaga and how a mortal man is able to escape her and curse her. It's fantastic, of course. Another issue of Hellboy, another comic that's brilliant and beautiful from front cover to back cover.
Thumbs Up

I Am Legion: The Dancing Faun #2
Every issue of this comic is so long and complicated! It's also beautifully drawn, of course, by John Cassaday, and I'm still enjoying it quite a bit, but I had to go back and reread a couple of sections multiple times to understand them, and I still think I missed some stuff. I guess the important thing is, I'm getting the gist of it, and the gist is pretty cool. It's creepy and twisted and clever.
Thumbs Sideways

Jersey Gods #2
I really want to like this series. I really do. I love the concept. But it's just not that good. I don't really "get" any of the characters - there's nothing about them that's really familiar to me or that I can sympathize with - and that makes it really hard to care about them or their story. In this issue, the romance between the Jersey girl and the God-like alien takes its first tentative steps. The girl experiences some small drama at her job on Earth (she gets in trouble for criticizing a designer's ridiculous fashion collection), while the God runs into some more life-threatening problems trying to head off war on his planet. But like I said, I just don't care all that much. The tone is a weird mix of light and dramatic, and it just doesn't work for me. I like the Darwyn Cooke cover of this one, and I'm kind of curious about Mark Waid's backup story which is supposed to start in the next issue. But I'm not sure I can justify buying that issue.
Thumbs Sideways

New Avengers: The Reunion #1
This is a new miniseries taking a look at the adventures of Mockingbird and Ronin following Mockingbird's return from Skrull custody. It picks up shortly after the events of Dark Reign: New Nation #1, with Mockingbird still freaking out and being mysterious, and Ronin still chasing after her. This time he jumps her when she's in the middle of infiltrating a secret A.I.M. base. He helps her get in, and helps her escape, but she still won't reveal to him the secret information she got from the Skrulls, or exactly which old S.H.I.E.L.D. mission she's trying to complete with it. So he captures her with the idea of bringing her in to the Avengers.

There are some interesting concepts here, but I'm not a big fan of the writing. The script is by Jim McCann, whom I'm not familiar with. He fills this comic with lots and lots of dialogue and narration, which is rarely a good plan, and indeed most of it is clumsy and melodramatic. There's a scene where Captain America and Ronin almost come to blows for no good reason, and it reminds me of how bad filmmakers will use anger and shouting as a replacement for actual drama and acting talent. I very much doubt I'll buy another issue of this.
Thumbs Sideways

No Hero #4
Warren Ellis' twisted thought experiment - which attempts to answer the question, "How far would you go to be a superhero?" - continues. The answer turns out to be, at least in the case of our main character, pretty goddamn far. The poor bastard's junk has fallen off, along with a lot of his skin, but when he realizes he has superpowers, he's sort of okay with it. He's in no shape to fight evil - in fact, he's in no shape to even be seen by anyone - but the Front Line is desperate for new members, and desperate to show the world it's still alive and kicking, so the poor kid gets dragged out for a press conference anyway. They've got him covered up in a full bodysuit and mask, but when a faux camera guy in the crowd, who's apparently a part of the conspiracy that's been striking at the Front Line throughout the series, shoots off Josh's mask and then kills himself, the hideous new face of the Front Line is revealed to the world. The final panel is pathetic and devastating: the hideously mutated Josh, his alien face smoking and dripping goo, says, "Nothing wrong with me. I'm a superhuman now." Eee.

Very disturbing stuff! But I'd expect no less from Mr. Ellis. This is another of these series that takes a hard look at what the world would really be like if there were superheroes in it: the political and social consequences, the celebrity aspect, what it would take to be a superhero, and whether, after becoming a "superhero," you would really be a hero, or even a human, anymore. I am a fan of this book, and I'm very curious to see what dark and terrible place it takes us to.
Thumbs Up

X-Men: First Class - Finals #2
As the "finals" continue, the big ugly Frederick is giving the X-Men a pretty serious pounding when suddenly Juggernaut rolls in out of nowhere and runs him down. With Frederick taken care of, the kids try to locate Xavier using Cerebro, and continue to try to figure out what they'll do with their lives after they graduate. While looking for the Professor, they come across a different mutant signal and go to check it out, only to come face to face with a big pile of metal shaped like Magneto! Huh. The backup story about Jean and Scott's date continues as the couple sees on TV that Wanda has joined the Avengers. Scott, still fuming about the lame night they ended up having, decides to do something crazy and borrows Warren's car so the two of them can drive down to Manhattan. In the final cliffhanger panel, they seem to be about to run into something.

Both of these stories are fun and exciting, and feature subtle glimpses inside our heroes' heads as they try to figure themselves and their lives out. As usual with X-Men: First Class, I was not blown away, but I was entertained.
Thumbs Sideways

New releases, 3/11
After Watchmen... What's Next?
This is just a free promotional book that my comic shop guy dropped into my bag when I wasn't looking. I believe DC was giving it away at certain screenings of Watchmen. The idea was to capitalize on the popularity of the movie by giving viewers a checklist of books that are kinda sorta like Watchmen, in the hopes that they would then take that checklist into a comic shop, buy a bunch of stuff, and get well and truly addicted to the medium. Most of the stuff in here is good, or at least makes sense: more books by Alan Moore (although I would have picked From Hell instead of V for Vendetta); other challenging, non-standard, indie-style comics (Ex Machina and Y: The Last Man, neither of which I'm a huge fan of, but both of which make sense here); a couple of books by Warren Ellis (Planetary Volume One is an excellent choice, and one of the books I always recommend to somebody just trying comics for the first time, but I would probably have substituted something like Ocean for Transmetropolitan, which I've never liked as much as everybody else seems to); a couple of Frank Miller books (I give a big thumbs up to Dark Knight Returns, but I probably would have picked 300 or the first book of Sin City or Batman: Year One or really almost anything but Ronin); volume one of Sandman (practically a given); volume one of Fables; Kingdom Come; Joker; All-Star Superman Volume One (one of my all-time favorites); Superman: Red Son; and We3. Stuff I don't like: Identity Crisis (I've never read it, but from what I've read around the edges of it, so to speak, I get the impression it's pretty bad, and I've read stuff by the author, Brad Meltzer, that was just plain terrible. Plus, if you were going to recommend a Crisis to someone new to comics - and I don't know why you would, because they're probably the most confusing and off-putting things you could possibly read as a comics beginner - why would you not pick the best: Final Crisis??); Batman: Arkham Asylum (which I find painfully melodramatic and overwritten); and Preacher Volume 1 (which I just plain don't like, despite all the glowing things everybody else says about it).

And now that I've wasted far too many words on a promotional freebie, I'll move on.
Thumbs Sideways

Angel: Blood & Trenches #1
I didn't expect much from this comic, but I couldn't resist the idea of Angel running around fighting evil in the trenches during WWI. Happily, it turned out to be quite good. Angel, living in the gutters of NYC as an emo rat-sucker, learns that a vampire (or vampires) is ravaging soldiers on the front line, and leaving a strange sigil behind drawn in blood. He researches the symbol and discovers it's the mark of what looks like a particularly nasty vampire. He heads overseas to see if he can stop the guy, and finds an ally in a lovely young doctor. But he also finds plenty of enemies, and not just vampires: a Colonel Geoffery Wyndam-Price, presumably an ancestor of Angel's future friend Wesley (which is a clever, cool idea), is already aware of the vampire problem, discovers Angel's true nature, and exposes him to sunlight, making for a nice cliffhanger.

Author John Byrne writes the characters well, crafts an exciting and interesting story, and, perhaps most importantly, knows when not to write at all; there's a wordless sequence that tells the story of Angel's trip from America to the front very effectively. Impressively, Byrne also provides the comic's fantastic art. Very nice! I'll definitely be tuning in for episode 2.
Thumbs Up

B.P.R.D.: The Black Goddess #3
The story continues much as it left off in #2, with Memnan Saa explaining his backstory and his purpose to the folks he's invited inside his fortress, while the folks outside fight a desperate battle against a horde of frogs and demons. Then Memnan Saa activates Liz and, as the prophecies say, tames fire to breed dragons. Some mighty impressive and epic stuff goes down here, and it's wonderfully illustrated by Guy Davis and Dave Stewart. I'm still trying to reconcile Memnan Saa's clearly evil nature with his seeming good deeds, which is keeping me off kilter. But it's another exciting and fascinating issue.
Thumbs Up

Batman: Battle for the Cowl #1
The next big DC event officially begins here. In Batman's absence, Gotham is falling apart, and Nightwing has formed the Network - an alliance of Batman's friends and allies - to try to keep it together. Despite the city's obvious need for the return of Batman (a need that Tim and Alfred can see quite clearly), Dick is adamant that no one take up Bruce's mantle. Not everybody got the memo, though; a mysterious, ultra-violent loner is on the streets and in the alleys, taking out criminals and leaving notes that read simply, "I am Batman."

It's a pretty interesting concept, and the comic is generally pretty good. The huge villain team-up is a little melodramatic and hard to believe, but I was willing to swallow it, because it's cool. There's a lot of narration, all from Tim's perspective, but it's mostly okay (although what's with Tim referring to Batman as his father??). I know Alfred used to be in British intelligence, but the dude should be pretty old by now, and it's a little odd to see him sparring with, and casually defeating and disarming, Dick Grayson, whom he's watched grow up from a boy into a man nearly as bad-ass as Batman himself. But none of that stuff is really terrible. No, the only really terrible thing in the comic is the way Damian is written. He's depicted as a helpless, cowardly dumbass who picks up girls with the Batmobile and who nearly pisses his pants when some supervillains come gunning for him. What? This is not at all the character Grant Morrison created. Sure, Damian's a bit of a goof, but he's also extremely smart, highly skilled in all forms of warfare (thanks to relentless training from his mother and his father), competent, and confident. He's written so completely wrong here that it really frustrated me and almost pulled me out of the book entirely. Tony S. Daniel wrote and drew this book, and he did a pretty good job on both counts. But I really wish he'd done better research on Damian's character, or at least explained how he came to change so very, very much. I might still get the next issue of this comic, but it's going to be hard seeing this fake Damian wandering around its pages.
Thumbs Sideways

Captain Britain and MI13 #11
It's really a shame that this book is getting so good just as it's being canceled. This issue opens with Captain Britain tearing a killer spell apart and then punching a vampire's heart out of its chest with his bare hands. (Oh, and it was good to get the explanation in the opening sum-up that the two women Pete and Cap were hanging out with last issue were just random backpackers; I hadn't understood that at all from reading the actual comic. I thought they were characters I was supposed to recognize.) And this is followed up by, wonder of wonders, a really, really good scene with Faiza. The scene I'm talking about is a page that's pretty much unlike anything I've ever seen in a comic. It's one big, surreal illustration with really long, detailed blocks of narration pasted on top of it, narration that describes, in the present tense, Faiza's thoughts and feelings as she and the Black Knight fall from a great height into the Earth, and she heals them both from their mortal injuries immediately as they receive them. It's wildly imaginative and brilliant and I love it. And it's followed immediately by a magical sword fight with vampires. Next we figure out what happened with Dracula and Faiza's family. Turns out Tepes of Wallachia left a special message just for Blade. There's a fantastic scene where Wisdom storms in and takes things over, handing out orders, putting on a new pair of sunglasses, and telling people to say "sir." It's hilarious and bad-ass. His scene later on, where he calls together all the heads of British intelligence, gives a little briefing, then outs a spy, and tells everybody to piss off, is possibly even cooler and more bad-ass. Finally, the horrific cliffhanger ending sees Dracula taking control of one of our heroes.

This is just a fantastic issue. Inventive, funny, brutal, thrilling, and crazy.
Thumbs Up

Ghost Rider #33
I really wasn't sure how I felt about this issue until I got to the end. Then I decided I liked it. It's basically just a transitional issue, linking the last story arc with the next one, and centers entirely on Sara, the new Caretaker. She heads back to her old convent in search of comfort and a new direction, but finds only a bloodbath perpetrated by an old enemy. Now pretty much completely hopeless, she wanders aimlessly until she receives a message from the future that gives her new purpose. Throughout all this we get glimpses of the history of the spirits of vengeance, from the beginning of the world down to the present day, a history that includes many, many insane versions of the Ghost Rider fighting many, many insane perils. There's the Ghost Flyer thirsting for Luftwaffe blood during WWI; a whole tank full of Ghost Riders shooting hellfire shells during WWII; the Undead G-Man and his sidekick Knuckles O'Shaugnessy taking out an evil secret society with a tommy gun and a club; Ghost Rider versions of the characters from Smokey and the Bandit chasing down demon cops; and a redneck Ghost Rider punching zombies at a truck stop. All of this was almost too insane and ridiculous for me, especially the way it's interspersed with the very serious, dark, dramatic story set in present day. I also feel like the art style (from new series artist Tony Moore) isn't wacky enough to match the wacky content it's depicting.

But then the hilarious future Ghost Riders show up and say things like, "What about the Skrulls? Should we tell her about the Skrulls? Have you been invaded by Skrulls yet?" This final sequence, and Sara's reaction to it (not to mention her name), actually gives me a really strong Terminator vibe, which probably had a pretty large part in turning me around on my opinion of this issue. Regardless, the important thing is, I decided I liked it in the end, and I'm excited to see where things go next. And even though Moore's art didn't always seem to fit the subject matter, I do like his work.
Thumbs Up

The Punisher: Frank Castle MAX #68
I really want to like Swierczynski's run on this title, and I've given it a lot of chances, but it's just not doing anything for me. For some reason I continue to find myself confused as to who's who and what's what, and I continue to dislike the art, especially the way the Punisher is drawn. I think my confusion has to do with the fact that there are a lot of characters, some of them look pretty similar, and I never really memorized properly what all their names are or how they're all related to each other. I'm not sure I can really blame any of that on Swierczynski; if I sat down and read the series through again from the beginning and really paid close attention this time, I'm sure I could follow it all without much trouble. And as it is I'm still getting the gist okay. But besides the confusion and the art I don't like, there's just something lacking about this story. I just find the whole thing kind of dull and off-putting. I know the Punisher isn't going to die, so there's not a lot of tension in the fact that he's poisoned and only has six hours to live. Plus that story concept is really old. And anybody in the story who's not the Punisher is just a sick, pathetic, disgusting human being that I don't want to know anything about. So yeah, I can't think of a reason to keep reading this.
Thumbs Sideways

Scalped #26
The latest issue of Scalped has a quote from the Philadelphia Daily News on the cover: "One of the best comics ever created." Woo! Go Daily News! Go Scalped! Inside, oddly enough, this issue has nothing to do with the casino heist storyline that was launched in the previous issue, and instead spends its entire length examining the character of Diesel, who is a seriously screwed up motherfucker. We get to see a brutal formative incident in Diesel's childhood intercut with what Diesel's up to now: scalping guys in prison. He's come a long way!

I'm guessing this one-shot detour into the mind and character of Diesel means he will be involved somehow in the casino heist story, but then again, maybe not; maybe this diversion was just for the heck of it. Regardless, it's typical Scalped: a powerful, violent, insightful look inside a seriously wounded human being.
Thumbs Up
Tagged (?): Angel (Not), Avengers (Not), B.P.R.D. (Not), Batman (Not), Buffy (Not), Captain America (Not), Comic books (Not), Eric Powell (Not), Final Crisis (Not), Flash (Not), Fringe (Not), Ghost Rider (Not), Grant Morrison (Not), Green Lantern (Not), Greg Pak (Not), Hellboy (Not), Jason Aaron (Not), John Cassaday (Not), Kevin Smith (Not), Mike Mignola (Not), Paul Cornell (Not), Punisher (Not), Scalped (Not), Star Trek (Not), Superman (Not), The Goon (Not), The Sentry (Not), The Take (Not), Umbrella Academy (Not), Warren Ellis (Not), X-Men (Not)
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Sunday, February 22, 2009 09:34 PM
The Take
 by Fëanor

Fëanor's weekly comic book review post.

This covers new releases from the week of 2/18, plus a book I'd missed the week before.

Back issues and old data
Gravel #9
This is a really interesting issue, as Gravel spends almost the entire thing wandering about narrating about himself. Which sounds like it could be really terrible, but it's actually quite excellent. He takes a hard look at his own strengths and weaknesses, and performs some fascinating self-analysis. Meanwhile, he's investigating the death of his predecessor in the Major Seven, and learning more about who she was. At the very end his investigation gets him injured in a pretty horrible way - we'll have to see how he comes back from that. It's a really intriguing, exciting issue. It's interesting seeing the confident Gravel, usually so smooth and invincible, a bit lost and out of his element. Well, perhaps not that much out of his element; it turns out the Major Seven is a little more like the Minor Seven than they'd like to admit.
Thumbs Up

New releases
Dark Avengers #2
Okay, this series is getting a little crazy and I'm not sure how I feel about it. This issue opens with Morgana planning to kill Victor Von Doom in his past, when he was a defenseless child, but she decides this won't do, and she must instead take her vengeance on him in the present, when he'll fully understand what's happening to him and why. Meanwhile, Osborn's Avengers have an amusing little meeting after their press conference where Osborn explains how things are going to work and the team starts to get to know each other and their roles a little better. Osborn is definitely right to forbid them from talking to the media; his exchange with Ares about this is pretty funny. I also enjoyed the following scene wherein Morgana hits Doom hard and he screams, "Gyyaarrgghh!" She responds, "You would not believe how long I have waited to hear you say that." Finally news of the fight gets to Osborn and even though he's understandably unhappy that saving Doctor Doom will be his Avengers' first real mission, it's something he has to do to hold onto his ally, so off they go. Things only get worse for Osborn from there; as soon as they arrive at the fight, Morgana destroys his cool new gigantic aircraft. But then Osborn sends the Sentry after Morgana and, in a shocking full-page illustration, he swoops down and rips her head off.

Um... what? The Sentry I know doesn't rip people's heads off. I know he's a little mentally unstable, and incredibly powerful, and he's working for the bad guys now, but I just don't see him doing that. Not that it's a permanent thing or anything; Morgana is apparently effectively invincible, as a version of her from an earlier time period immediately pops back in and... kills the Sentry?? That's what it looks like, anyway. And it looks like she's going to do similarly horrible things to the rest of the team.

Woah. WTF is going on?? This is some crazy shit. Doom gets beaten, Sentry rips somebody's head off, then blows up himself, Ares gets eaten, and the rest of the Avengers seem about to be torn apart. I'm not sure how to feel about it all. I mean, it's certainly exciting and surprising. But obviously none of it is going to stick. And I really didn't like seeing my man the Sentry tearing somebody apart on one page and then getting blown up on the next.

I generally like Brian Michael Bendis' writing, but sometimes in his attempts to be funny he gets repetitive and irritating, and that happens a couple of times in this issue. Plus, what is with the monster who keeps hopping around saying, "Gagagoo! Gadapoo!" That's just incredibly stupid. I am going to come down firmly against baby-talking monsters.

I'm sticking with the series for now, because I want to see where this goes, but I'm getting a bit uneasy.
Thumbs Sideways

Ghost Rider #32
Jason Aaron's epic story arc, "The Last Stand of the Spirits of Vengeance," comes to an end in this issue. Soon after the giant battle begins, an interesting thing happens - when one of the hosts of the spirits of vengeance is killed by an angel, the spirit itself doesn't die, but merely moves on to a new host. This is why Danny told the angels to leave the Ghost Riders to him; the only way to really defeat them is to suck up their power. As seems only right and proper, Johnny and Danny decide to have a motorcycle race around the world to decide the fate of existence. But just when you've completely forgotten about that crazy one-armed cop, he shows up and shoots Johnny down. It's this sudden, shocking intervention that turns the tide. Danny swoops down on the injured Johnny and drains him dry, thus capturing the power of all of the Ghost Riders. He ascends into heaven to give the power to Zadkiel. It's such a huge moment that all the big Marvel players all over the world sense it when it happens. (The scene with the Punisher is particularly funny; there's a bunch of dead mobsters lying around a pool hall, and the only one who's still alive says from off-panel, "Wait, what was... did you just feel th—" "No," says the Punisher, and shoots him.) We don't see what happens next, but Danny comes hurtling back down to Earth and explains that he did indeed just knock down the walls of heaven. Thankfully he finally realized that was he doing was wrong at the last minute, and was able to hold back some of the power and bring it back with him, handing it off to Johnny and, interestingly enough, the crazy one-armed cop, who is now a Ghost Rider as well. Didn't see that coming! What I also did not see coming is that Zadkiel has won. Which I guess makes him the new God? Seems like God will be a pretty tough enemy to fight!

It's an appropriately dark and shocking ending to a pretty impressive story arc. But for some reason, just as with Aaron's recent miniseries Wolverine: Manifest Destiny, it left me a little underwhelmed and disappointed. I can't even explain exactly why. Maybe it's because this arc started out so crazy and inventive, with gun-toting nurses and cannibal ghosts and a bible-thumping killer, that when it turned out the ending was just a big fight and a race, I was a little let down. It seemed like Aaron expended all of his creativity in the early issues and had nothing exciting left for the conclusion.

I guess I'm being a little unfair. The art is still really impressive, and it was really cool that Johnny and Danny got to have a motorcycle race across the world to decide the fate of existence, and that the cop leaped in at the last second there to decide things. And the fact that the villain won and broke down the walls of heaven, and that the cop is now a Ghost Rider - that's interesting stuff. Still, I just have this feeling like something's missing. Maybe I need to step away from it and then come back and read it again in a month or so. Maybe then it'll seem much cooler and I'll realize I was just wrong when I wrote this review.
Thumbs Sideways

Highlander Origins: Kurgan #2
I only bought this because the first issue was kind of intriguing, and because the miniseries was only two issues long, so why not? But man, was it bad. Yeah, it's interesting to see the rest of the Kurgan's life story, and how it fits in with the events of the first movie. And there are some interesting concepts in here that put a bit of a new spin on the film. But the writing is really over the top and melodramatic. And there are some sequences - like the Kurgan's run-in with the Horsemen - that just don't make a lot of sense. His centuries long conflict with Ramirez is a fascinating subplot, but it's not handled all that well, and I find it odd that they just skip over the outcome. Sure, we saw Kurgan kill Ramirez in the movie, but it seems odd to not even spend one panel reminding us of that here, especially after so many panels are spent on the rest of the battle. It's also odd that the Kurgan keeps having visions of the future that show him the face and the name of the man who will kill him: Connor MacLeod. There's never any explanation for why this happens, although it does at least explain how the Kurgan knew Connor and knew to come after him in the beginning of the movie. Another thing I can't say I enjoyed very much is the gratuitous rape and murder sequence in the middle of this comic. Admittedly, "gratuitous" is what the Kurgan is all about as a character, but still. The final couple of pages with Connor and Brenda, while fascinating in that they give us a further glimpse into what happened to those two characters immediately after the end of the first film, are still really lame and poorly written. The art in the book also tends toward the clumsy, particularly in this scene.

So yeah, this turned out to be a pretty crummy miniseries. But hopefully now I've learned my lesson and I won't be buying any more Highlander comics.
Thumbs Down

The Punisher: Frank Castle MAX #67
For some reason I'm having a little trouble keeping track of who everybody is in this story arc, and how they're all related to each other. There's Benji and Walter and Louis and Cavalier and Deirdre... I know it's not that many people, but it's all just a little confusing to me, partially because there's this kind of in medias res thing going on where we're dropped into the middle of conversations between these people and we have to kind of figure out what they're talking about as we go along. Still, I think I'm getting a hold on what is going on. And anyway, the Punisher's part of the story is simple enough - and fun, too. He's just going around killing as many bad guys as he can get his hands on before he dies. There's even a fun tie-in to the events of Punisher: Force of Nature, a one-shot by Swierczynski that I read a while back. Unfortunately, now the Punisher's got the Mayor after him, on top of all the usual people who want him dead. Interestingly enough, he runs out of nearby people to kill pretty quickly, and decides to take a look at the file on the guy he was hired to take out after all.

The story's kind of interesting, but also a little over-the-top, what with the brutality and the unnecessary subplot involving the veteran who was tortured and now pisses his pants. I really didn't need that. I wish I enjoyed Duane Swierczynski's comics; I really want to! But they always leave me disappointed for some reason. Part of the problem here is the artist, Michel Lacombe. He's not bad, but I just can't get over the weird way he draws the Punisher. He just doesn't look right. I might stick with the series anyway, just to see how it turns out. But then again, I might not.
Thumbs Sideways

Spider-Man: Noir #3
In the penultimate issue of this great miniseries, we come back around to the scene that started this whole thing: Spider-Man standing over the corpse of J.J.J. with a gun in his hand. But now we get a better idea what led to that scene and what it really means. Plus everything is building toward a big showdown between Osborn and Spider-Man. It's tense, exciting, and all around just very well done. I'm looking forward to the conclusion.
Thumbs Up
Tagged (?): Avengers (Not), Comic books (Not), Ghost Rider (Not), Gravel (Not), Highlander (Not), Jason Aaron (Not), Punisher (Not), Spider-Man (Not), The Sentry (Not), The Take (Not), Warren Ellis (Not)
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Monday, February 16, 2009 12:43 PM
The Take
 by Fëanor

Fëanor's weekly comic book review post.

This covers new releases from the week of 2/4, which I collected over multiple days from three different comic shops!

Adventure Comics #0
That's right, DC's bringing back Adventure Comics! It's pretty exciting. So exciting, in fact, that the first shop I went to to purchase the value-priced $1 zero issue was sold out. But I persevered and got my hands on it at the second shop. As it turns out, it's a cheap zero issue because in terms of new content, it contains only one very short backup feature. The bulk of the issue is taken up by a reprint of the first "Legion of Super-Heroes" adventure. But it's still pretty fun.

The first story featuring the Legion was a Superboy tale from Adventure Comics #247, written by Otto Binder with art by Al Plastino, and like all stories from that period it is insane, action-packed, ridiculously silly, and utterly contrived. As it opens, three random young people from around town seem to have discovered Superboy's secret identity! They casually greet Clark with the name "Superboy," and Superboy with the name "Clark Kent." What can it mean?! The explanation is of course simple: they're three young superheroes from the future who know Superman's life story from historical records, and who came back in time and got dressed up in 20th century clothes and greeted him that way just to have a bit of fun with him. Uh, yeah. Simple. Anyway, now they want him to come back to the 30th century with them to become a member of their super club. He agrees, and they take him on a tour of Smallville of the future, including the Kent house, still preserved as a shrine (although it's a bit overshadowed by the gigantic ROBOT FACTORY looming frighteningly close to it next door). Next they wow him by taking him to school to see a history lesson on himself! The teacher is using a Superboy robot to demonstrate Superboy's abilities - in this case melting steel with his X-ray vision (which doesn't make a lot of sense - why would X-ray vision melt steel? - but whatever) - when the robot craps out on him. Oddly no one has noticed that there's a kid who's dressed and looks exactly like Superboy in the classroom, but now his friends from the future bring him forward and explain to the teacher that they've got the real thing. The teacher says, oh good, so Superboy can finish the demonstration. That's it? The kids in your class brought a famous hero into the future from the past and you're just glad because he can finish melting a block of metal for you? Shouldn't you have a couple of thousand questions to ask him? Or maybe you might want to point out to the kids that removing someone from the past could seriously disrupt the timeline? No? Okay, buddy! I guess he's already got tenure, so he just doesn't give a crap anymore.

At first Superboy's new friends made it sound like his membership in the Legion was already assured, but now all of the sudden they reveal he'll have to compete against the three of them in turn, racing to complete three random super-tasks. He assumes this will be easy, as the three of them each have only one power, while he has many. But as he and his competitor start off to perform each task, Superboy always notices some other, more important emergency that he has to run off and fix first, so his competitor always beats him. Certain if he explains what happened, it will just be seen as a lame excuse, he doesn't mention any of the other emergencies to the group. The first time, when Superboy is pitted against the telepathic Saturn Girl, the Superboy robot suddenly goes berserk, a problem Superboy fixes by digging a tunnel in the robot's path that leads straight to the science professor's classroom; the professor disables the robot, but Superboy's already too late to perform the real task. Next he's pitted against Cosmic Boy, who has my favorite power: magnetic eyes!!! Seriously, who thought of that? Were they just throwing darts at two boards, one with random adjectives and one with random body parts? I also love the way Cosmic Boy explains his powers: "Special serums gave me magnetic eyes of super-power!" I bet they did, Cosmic Boy. I bet they did.

Anyway, Cosmic Boy beats Superboy, too, thanks to the fact that Superboy is distracted by a satellite hurtling to Earth. But the final distraction is the most ridiculous. As he and Lightning Boy are racing to warn a spaceship that its fuel tank is leaking, he overhears that the invisible eagle of Neptune has escaped through a very large hole in the Interplanetary Zoo, which is worrisome because: "Rocket-liners may bump into it without seeing it!" Superboy's solution is also quite ridiculous: he goes to sea and grabs an iceberg which he then flies back and forth through the air until it's nice and chilly. He chucks the iceberg and then looks around and is able to see the invisible eagle now, thanks to the fact that frost has formed on it. Uh, couldn't you have seen it anyway if you'd just looked for it on a different wavelength or something? Maybe he didn't have so many different vision abilities yet at this point in DC continuity. Anyway, Superboy has lost the Legion's challenges, and consequently they mock him as a pretty pathetic "super-hero" and send him off crying. But then they immediately call him back and reveal that it was all a test and they caused all the other emergencies that distracted him from the real tasks. They induct him as a member after all. Then suddenly a real emergency occurs - the spire holding the giant cosmic lamp above South Pole City starts to topple - and not only does he take care of it, he does so using the three powers of his new friends: magnetism (a magnetic meteor he grabs on the way), lightning (which he creates by seeding the clouds with salt), and... telepathy?? Okay, he cheats on the telepathy; when he gets back to Legion HQ, he says to Saturn Girl, "I'll bet you're wondering why I simply didn't shove the tower straight with my super-strength?" and she responds, "You read my mind!" D'oh.

The Legion is very impressed and give him their highest award. He gets back home and shows off to his pop. The end.

It's funny how often people are just casually assholes to each other in old comics, and it's treated like it's not a big deal at all. The Legion messes with Superboy so bad in this story, but he just kind of takes it with a smile (even if in one case he cries a little bit when they're not looking). And the plot itself is just such a random collection of odd events, all treated as if they're normal. A trip to the future, a robot replica of Superboy going haywire, an invisible eagle escaping the zoo, the statue of the unknown spaceman being dredged up from the bottom of the ocean by a telepathically controlled dinosaur (whose presence is never explained). It's like a fever dream, or a bad trip. But I guess that's old comics for you!

The new story in the back of the book is one of many "Origins & Omens" stories that will be appearing in the backs of DC comic books in the near future - or at least, that's my understanding. This little story actually reveals some pretty big plot points, which is kind of surprising. First of all, the Guardian of Oa who was burned during the Sinestro Corps War is now referred to as Scar, and we learn - just in the prologue! - that she's reading the Book of the Black, and clearly working for the Black Lanterns now. The particular passage she's looking at at the moment reveals what Lex Luthor is up to at the moment. Why Lex Luthor? Because he will influence the Black Lanterns a great deal somehow in the near future. As it turns out, Lex is currently escaping General Lane's confinement with the help of Brainiac! But it turns out Brainiac, although he does want to work with Lex, doesn't want to escape just yet. Hmmm... Anyways, Scar points out that while Lex might not really be in control of Brainiac, he will be in control of... Superman?? Sort of. There's a panel showing some version of Superman. I'm not really sure which version it's supposed to be - it could be Superboy Prime, or some other Superboy from some other universe. The point is this Superman will be dead, and it's reiterated that the Black Lanterns will control the dead.

There are some intriguing things in here, definitely. It feels like big things are happening, but not much is really explicitly revealed. It's pretty effective as a little backup story. I enjoyed it, and the comic as a whole.
Thumbs Up

The Age of the Sentry #5
It was pretty funny reading this comic right after reading the first adventure of the Legion in Adventure Comics #0, as the first story in this issue is clearly a parody of old Superman/Legion stories, right down to the classic art style. Marvel's version of the Legion - an intergalactic superhero team from the future - is the Guardians of the Galaxy, and of course the Sentry takes the place of Superman (as he usually does). I didn't recognize any of the members of the Guardians of the Galaxy who appear in this issue, but Wikipedia reveals that a good number of them are actually from the real lineup of the original team. But knowing anything about them is really unnecessary because, like I said, they're being used here merely as analogs for characters in the Legion. And just as in a Legion story, the plot is ridiculous: a living planet is about to give birth, and the gang needs to find a planet midwifery book to help out. They are briefly interrupted in their quest by an attack from some evil lizard men, but end up saving the day anyway, of course.

Some amusing moments include Laser Lass' crush on the Sentry ("Oooh, Sentry! Though you come from Earth's past, I wish you were the man of my future!"), followed quickly by Sun Girl's crush on the Sentry (her true name has those double letter initials again...), a quick cameo from a Guardian named Immortal One who is clearly Wolverine (we don't see his claws, but as he's walking off-panel, the classic SNIKT sound effect shows up in the corner), Teen Beat and Boy Blob (who are just funny character ideas), and of course the goofy, corny ending. In the middle of this story comes one of those intriguing, creepy moments where the art style changes and the Sentry spaces out and gets a weird glimpse of some horrifically large scale destruction. What can it mean? I'm sure we'll find out soon. The point is, another great Sentry story, full of clever, wry humor, at once a parody and an appreciation of classic comics, plus that extra suggestion of something sinister going on in the background.

Before the second story begins, there is a brilliant, one-page Hostess Fruit Pie advertisement parody in which Cranio's evil plan to hypnotize some hippies into doing his bidding is foiled by the Sentry distributing Marvel Brand Fruit Pies to the crowd. So hilarious.

Next up is "Fan Club!" in which three young people who are huge fans of the Sentry start trying to manipulate the hero's life and public image via a high tech control panel. One of their big problems is with Lindy Lee; they feel the Sentress would be a better match for the Sentry, so they have a Sentry robot rather hilariously break up with Lindy Lee while they set up a team-up between the Sentry and the Sentress. But the Sentry figures out something weird is going on and asks for Dr. Strange's advice, setting up some very, very funny sequences involving the Sorcerer Supreme. Strange is introduced laying full out on a huge pile of pillows with a hot lady next to him, and at first he lazily blows off the Sentry, but then gives him an idea for a clever plan to discover his manipulators, which involves the help of Mr. Fantastic. It works, and the kids apologize, but protest that they had the best intentions. The Sentry scolds them, "The road to Dormammu's dimension is paved with those, kids." Ha! When Robert Reynolds shows up back at the office, he's surprised when Lindy Lee suddenly makes out with him; she's decided to give up on the Sentry and try for Reynolds. Reynolds asks Dr. Strange telepathically, "Is it okay if Rob Reynolds dates Lindy Lee while Sentry dates the Sentress?" and Strange's astral projection says, with a wink, "I see no problem." Awesome. Another truly wonderful, truly funny Sentry story, this time taking a cockeyed look at comic fandom.

The next page of the comic is a return to the frame story set in the Baxter Building. Franklin still wants more stories, but Reed is totally exhausted. Susan, explaining Reed's tiredness: "He's spent the past week trying to reverse global warming—" The Thing: "Wuzzat?" Susan: "—I mean, working on a cure for your Uncle Ben." Franklin says he's so into the Sentry stories because "he has all these weird cool adventures, but they don't line up, I guess. Some of it sounds real, and other parts sound fake." Indeed, Franklin. Indeed. Suddenly Reed gets all creepy and threatening and says he's got a story for Franklin, all right: the final Sentry story!!! And we can expect that next issue. Exciting!

I love, love, love this book. I'm going to be sad when it's over. I hope it leads into another miniseries or something.
Thumbs Up

Agents of Atlas #1
Although this is not a very good book, the opening page, entitled "Gorilla Man's Continuity Catch-Up," is pretty fantastic, as it features Gorilla Man recapping years of Marvel Universe story arcs with just a handful of words each. The comic itself is rather clumsily written, but it has its moments. I like when Osborn realizes his facility's being infiltrated by Venus, so he just shouts for the Sentry. The Sentry is halfway across the world saving some people from a crashing helicopter, but he hears Osborn, sets the helicopter down and zooms back - only to be instantly put under the control of Venus. But it turns out Osborn has the goods on Venus, as well as on every other member of the Agents of Atlas; he gives us a handy little summary of their recent history. Then Atlas and Osborn come to an understanding. We get a look inside the Atlas Foundation's hidden city and get a better idea of why the Agents are acting like supervillains instead of the superheroes they actually are.

The backup story is set in Cuba, 1958, where Wolverine is on a mission (probably for S.H.I.E.L.D.?) and runs into the Agents of Atlas. As usual with this kind of thing, there's a misunderstanding at first and they get into a bit of a fight, but then they team up to kill evil mind-controlling alien parasites.

Neither of these stories really did anything for me. They're both kind of dull and clumsily written (we have to blame author Jeff Parker for that - he's pretty good as far as light humor tales are concerned, but apparently not so much on the serious drama), and I just don't care about the characters. The art (provided by Carlo Pagulayan in the first story and Benton Jew in the second) is quite good, and is especially interesting in the second story, but that's not enough to save the comic. I don't think I'll be picking up another issue of this series.
Thumbs Sideways

Buffy the Vampire Slayer #22
Although this issue fits into the current over-arching story and continues it in an interesting way, it's poorly paced, a bit dull, and disappointing. You'd think it'd be better, as it features a team-up by the two lesbian slayers, Kennedy and Satsu. Kennedy is on Satsu's turf to give her a performance review, seeing as how she just got promoted to cell leader. The two of them, while fighting a giant monster, stumble upon an example of the latest variation on a cute plush toy - Vampy Cat. It's an expression of the new popularity of vampires in popular culture, but it turns out it's also an evil mind-controlling parasite (lots of those in my comics this week...). It jumps down Satsu's throat and turns her into a slayer-hating conservative geisha. Luckily they get it out of her quickly, but the fun's not over: Vampy Cats are being shipped all over, with the bulk going to Scotland, because of course that's where Buffy and the slayer HQ is located. So Kennedy, Satsu, and her whole cell intercept the shipment and there's a huge fight against a horde of cute little plush monsters. Which is pretty fun and all, but the pacing of the issue is off - it just all seems to happen too fast. It is pretty funny the way Harmony goes on Larry King and spins the Vampy Cat fiasco to make the slayers look even worse. And it's nice that Satsu's moving on from her doomed-from-the-beginning romance with Buffy. But this definitely could have been a better issue.
Thumbs Sideways

Comic Book Comics #3
Yay! A new issue of Comic Book Comics! I had no idea this was coming out, as sadly the publisher (Evil Twin Comics) is one of the few not included on ComicList.com, but luckily I spotted it on the shelf at the second shop I visited this past week and snatched it up. It covers the comic book violence controversy, created in large part by Dr. Fredric Wertham; the creation of the Comics Magazine Association of America, and the Comics Code; the rise of pop art and how it brought comics back into the public consciousness; the popularity of the '60s Batman TV show; the arrival of R. Crumb on the scene; the explosion in popularity of science fiction, and how it took over many comics; gorillas (I love the story that DC started featuring gorillas on tons of covers in the '50s because comics with gorillas on the cover sold better than those without); the resurgence of superheroes and the birth of the Silver Age; and finally the return of Kirby to Marvel Comics. As usual, it's a highly entertaining, completely fascinating chunk of history. It'd be interesting to me even if it was told in a completely dry fashion, but the clever, comic tone and silly illustrations makes it truly excellent. My favorite page is titled "The Evolution of the Superhero" and summarizes in little allegorical panels how the superhero changed from the Golden Age to the Silver Age to the Modern Age. They really nail down all the themes and stereotypes of each age. Plus, "Holy Christ Rape!" is a pretty unforgettable phrase.
Thumbs Up

Dead Irons #1
I read about this new horror Western series from Dynamite in Comic Shop News and thought it looked and sounded kind of cool. Unfortunately, it's not so much. The surreal, painterly art from Jason Shawn Alexander is eerie and impressive, but the writing is painfully cheesy, melodramatic, and emo. It's about an undead family, some of whom are evil bounty hunters, and one of whom has a conscience and is hunting them, I think. There's a werewolf, a vampire, Satanists, and lots of shooting and blood. It's kind of fun in some ways, but not fun enough.
Thumbs Down

Final Crisis: Legion of 3 Worlds #3
Man, this miniseries is taking forever to finish. I think it might be the last Final Crisis tie-in left, still chugging along. I guess I can understand why; it seems like every couple pages there's another giant two-page spread with about a million characters on it. The story's not exactly simple, either. It opens with Mon-El convincing Sodam Yat to come back and fight Superboy Prime, and he even decides he's going to revive the Corps, too. I'm fascinated that the Green Lantern Corps' oath has changed into something that seems to hint at how the Corps War that will precede Blackest Night has affected things ("...no other Corps shall spread its light! Let those who try to stop what's right burn like my power, Green Lantern's light!"). A few Legionnaires are killed, including Karate Kid (that guy's getting killed all the time! Although I can understand why writers would want to kill him. I mean... Karate Kid?). Then the two other Legions show up and the giant fight gets really giant. This is a pretty funny sequence, as the three different versions of each of the characters get to meet each other. Meanwhile, one small group of Legionnaires has headed back in time to Smallville of the 20th century, where they're going to follow some trail having to do with a young Lex Luthor. Interesting... In yet another meanwhile, another group of Legionnaires talk over some very complex continuity issues that I didn't particularly follow, and then do some very complicated hand-wavy, science fiction stuff which somehow brings back Kid Flash, whom Superboy Prime is afraid of for some reason. Yeah, this miniseries is definitely all about the continuity porn, so a lot of it is lost on me. (Some quick research on Wikipedia did at least explain Prime's fear of Kid Flash.) Still, pretty exciting and epic, so I'm hanging in there.
Thumbs Sideways

I Am Legion: The Dancing Faun #1
Like Iron Nails, this is another series that I decided to try based on an article in Comic Shop News (I guess that's what it's for, after all), but in this case I'm pretty impressed. It helps tremendously that the art is by John Cassaday, whose work always blows me away. The story is by Fabien Nury, and it opens in 1942 London, where a dude switches bodies! Which is cool. Then some underground resistance guys in Romania get made by the Nazis and have to run. Only one of them makes it, after coldly eliminating one of his friends so he's not caught alive. Back in London, a secret team is assembled and ordered to investigate the "death" of the guy who switched bodies earlier. Meanwhile, there's a creepy little girl with magic powers in Romania, and the Nazis are trying to maybe... make more people like her? I'm not clear on that. Oh, and the resistance guy who got away cuts his finger off for some reason.

This series was apparently already released years ago, but it was never finished, and now the whole thing is being reprinted from the beginning again thanks to a joint effort by Humanoids and Devil's Due Publishing. I'm very intrigued so far. The writing is smart, there are some cool concepts, and of course the WWII setting is always interesting. I'll definitely tune in for the next episode.
Thumbs Up

Jersey Gods #1
Yet another book I was sold on thanks to an article in Comic Shop News, this one's about a Kirby-style, God-like alien super-being who's lured to Earth (the Cherry Hill Mall in New Jersey, to be exact) by his enemy and drawn into a dangerous fight. Meanwhile, a Jersey girl who's unlucky in love (thanks in large part to her tendency to try to mold her boyfriends into something they're not) sees he's in trouble and tries to do what she can to help him.

The local connection is of course a large part of what drew me to the comic (and I'm guessing that drew in a lot of other people around here, too; the first two shops I went to were sold out of this book), but so did the rest of the concept - a Kirby hero trying to juggle intergalactic peacekeeping and a relationship with a high maintenance Jersey girl (because inevitably the two of them end up together). I really love Dan McDaid's art here, and Glen Brunswick's writing is pretty fun so far. It's funny that even though there are giant super-fights going on, the comic is really more a relationship story than anything else; even the God-like super beings, while clobbering giant asteroids and each other, are constantly talking about relationships and personal issues.

The series already seems to be pretty popular among comic creators, judging by the pull-quotes on the back, and the fact that upcoming issues are going to feature covers by Darwyn Cooke and Paul Pope, and a backup story by Mark Waid. So I'm definitely sticking around to check out that stuff, if nothing else. And the characters and story are kind of interesting, too!
Thumbs Up

Kull #4
After a sobering night that turns Brule and Kull from ancestral enemies to fast friends and allies, Kull finds that the serpents have declared war against them, so they declare war right back. There's plenty of brutal slaughter, and Kull proves himself a true stone-cold bad-ass.

I've been enjoying this comic, but the last couple issues didn't excite me all that much. I think I was waiting for this issue, which is practically wall-to-wall fighting and bad-assery. It's good stuff.
Thumbs Up

Secret Warriors #1
Another Dark Reign tie-in, this one focuses on Nick Fury and the team of previously unknown super-powered young people that he put together to fight the Skrull menace. He's now keeping them together to try to fight evil in a world that's become even more complex. I like very much the phrase "Nick Fury: Agent of Nothing" which appears on the cover. The shattered S.H.I.E.L.D. logo on the inside is a nice touch, too. But as far as the story's concerned: the gang's latest mission, which was supposed to just be recon at an old S.H.I.E.L.D. base, turns into a giant fight where they're caught between Hydra and H.A.M.M.E.R. Fury is pissed, because he didn't want his team exposed so early. He drops a real bomb at the end of the issue - something on par with the revelation that the Skrulls were among us: S.H.I.E.L.D. is and has been compromised by Hydra for a long, long time.

This is disturbing and intriguing, but it's also one of those retcon type things that annoy me so much. Also, the comic is wordy, with too much narration. And the words aren't even that good! It's very tell-don't-show, corny, melodramatic. Brian Michael Bendis has a story credit, but so does Jonathan Hickman, and Hickman is the sole person given a script credit, so I suppose he's to blame. It doesn't help that the art is by Stefano Caselli. There's something about Caselli's rather cartoony style that just turns me off. Or it might be that I just associate his style with bad comics, because he seems to illustrate so many of them.

So yeah, even though I like the concept behind this comic, and I'm vaguely curious to see where it goes... I don't think I'll be getting another issue.
Thumbs Sideways

X-Men: First Class - Finals #1
I gave up reading X-Men: First Class a while back, but not because I disliked it, per se. It was more because it just wasn't that good. I was always at least mildly entertained by it. So when I saw that a new miniseries was coming out that would put a point on the early X-Men's adventures, I knew I had to pick it up. The premise is that Xavier has decided his first class is ready to graduate, so he sets up a very special final examination for them. But before that, the whole class shares a strange dream, thanks to Jean's telepathic powers. It gives us an interesting glimpse of what's on and in her mind, and a look at how these characters and their relationships with each other have grown and developed.

The X-Men's final test involves a long, tough fight versus a sort of "greatest hits" of the big villains they've faced over the series, and it eventually breaks out of the danger room and onto the grounds, and then seems to turn into something more than just a test when they run into a real villain.

It's a pretty exciting story that handles the characters well, and there's plenty of that usual Jeff Parker humor (one of my favorite bits being the weird running gag, apparently left over from a previous issue, wherein the team is constantly using the word "deuce").

There's a backup story called "Scott and Jean Are on a Date!" wherein Scott tries to take Jean to a fancy restaurant, but doesn't make reservations first, so they end up having to fall back on their normal hang-out after all, to his shame. But then some story about the Avengers pops up on the TV which will apparently be important to future installments of this story. Not much here yet, but it's kind of cute, and I always like Colleen Coover's art.

In the very back of the book is a preview for War of Kings. It's got some action and some soap opera melodrama. I'm not interested.

Overall a decent book, and since the miniseries is only four issues, I can't think of a reason to not collect the whole thing.
Thumbs Up

X-Men: Magneto - Testament
The final issue of this powerful miniseries picks up the speed and the action. The war is winding down and the prisoners know a final run of executions are on the way, so plans for an escape gain momentum, and Max in particular knows he has to get Magda out. The way he saves her is horrific and scarring, but he does save her. The two of them escape during a mostly failed uprising. Years later, Max returns to the camp to retrieve the letter he wrote and buried - the letter he thought would be his final testament. The final sentiment - "Please. Don't let this ever happen again." - is of course the central idea of this story, and the thought that drives Max and underlies all his future actions as Magneto. I was kind of hoping for some kind of quick jump forward to him as Magneto, so the connection between his past and future self would be made more clear, but I understand why it's not here; we can make it ourselves just fine.

I have to say this final issue was not as moving or as powerful as some previous issues in the series have been, but it is good. In a short Afterword, author Greg Pak talks briefly about what went into making the story, gives thanks, and provides a limited bibliography, promising a more detailed list of his sources and books for further reading in the collected edition. Finally, in the back is a short comic by Rafael Medoff, penciled by Neal Adams, and inked by Adams and Joe Kubert, telling the true story of the artist Dina Babbitt, who was forced to paint a series of portraits of concentration camp prisoners for Dr. Josef Mengele. In the years after the war, she has tried to get those paintings back from the Aushcwitz State Museum, but the museum refuses to return them. Many people, including a group of comic book artists, authors, and editors, have taken up her cause - thus this short comic, and the message afterwards by Stan Lee, also in support of Babbitt.

I'm impressed that a comic that could have been merely another supervillain origin story was turned into such a powerful retelling of such an important piece of history, and that this final book includes a message in support of a survivor. The series as a whole is a beautiful and moving piece that not only captures the essence of the character, but also makes a meaningful statement about humanity. Bravo.
Thumbs Up

Young Guns '09 Sketchbook
This is not a comic, just a freebie highlighting the artwork of some of the latest and greatest artists Marvel has acquired for its stable of exclusives: Daniel Acuña, Steffano Caselli, Mike Choi, Marko Djurdjevic, Khoi Pham, and Rafa Sandoval. I've already made my feelings on Caselli clear further up this post, but I do enjoy the work of Daniel Acuña. Choi's stuff I don't love, but it's all right. Djurdjevic is cool, as is Pham, and I'm particularly impressed by Sandoval's work. Regardless, it's kind of neat to see the artists get their due.
Tagged (?): Blackest Night (Not), Brian Michael Bendis (Not), Buffy (Not), Comic books (Not), Dark Reign (Not), Dr. Strange (Not), Fantastic Four (Not), Final Crisis (Not), Green Lantern (Not), Jack Kirby (Not), John Cassaday (Not), Legion of Super-Heroes (Not), Superman (Not), The Sentry (Not), The Take (Not), Wolverine (Not), WWII (Not), X-Men (Not)
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Monday, January 26, 2009 12:15 AM
(Last updated on Saturday, January 31, 2009 12:58 PM)
The Take
 by Fëanor

Fëanor's weekly comic book review post.

This covers new releases from the week of 1/7, 1/14, and 1/21. Yep, my "weekly" comic book review post hasn't been very weekly lately. I'm way, way behind, so this is my big catchup entry. Settle in! Oh, and also, beware spoilers; they're all over the place down there.

Back issues and old data
The Goon Volume 6: Chinatown and the Mystery of Mr. Wicker
Just last week, in my review of The Goon #31, I said serious drama was not author Eric Powell's strong point. Now that I've read this hardcover volume (which I received for Christmas), I feel like I may have been unnecessarily hard on Mr. Powell. This book is serious drama through and through - which it warns you of itself by opening with a page that says, in very large letters, "This ain't funny." - but it's also extremely effective, beautiful, and brilliant. The story clears up a lot of the confusion I was feeling over various characters and relationships in the most recent Goon arc. In fact, it's two stories interwoven, one set in the past and explaining finally the Goon's history with Isabella and Chinatown, and the other set in the present and dealing with the rise of a powerful and mysterious new crime lord named Mr. Wicker. There's also a really wonderful flashback at the very beginning that goes all the way back to the Goon's days in the carnival with Kizzie. The story as a whole is touching, tragic, and artfully told. The way Powell illustrates is amazing. When the Goon meets Bella again after many years, and she's sitting close to him in his room, he sees her as a series of fractured images: lips, a shoulder, breasts, legs, an eye.
Later, when Bella rejects him, he steps into the bathroom and looks into the mirror. There follow five full-page illustrations of the Goon's face as he stares into his own eyes and sees only ugliness, and all of his agony is clear in his expression. When Franky comes to visit the Goon later at the hospital, he shares his pain in a tender, quiet moment where the strength of their friendship is made clear. It's a subtle, powerful story, exciting, engaging, and moving, and it completely swallowed me up. I read practically the entire thing in one sitting. It's very possibly Powell's greatest achievement, and that's really saying something. My hat is off, sir!
Thumbs Up

Terminator: Salvation #1
Comic book prequels to movies seem to be all the rage these days. This book is set before the events of the upcoming film of the same name, and is being put out by IDW (the Terminator license is a complex thing, with three or four different publishing houses putting out three or four different books, all set in different timelines). IDW is also putting out the prequel miniseries tied into the new Star Trek movie. Because I'm interested in both movies, I decided to give both books a shot. This one I couldn't find the week it came out, but I was able to pick it up this week (which is why it's appearing in this section). The Star Trek book you'll find a review of near the bottom of this post.

The issue opens in 2018, post-Judgment Day, and focuses on two resistance cells, one in Detroit, and one in Niger. They're trying to coordinate an operation called "Sand in the Gears," which apparently involves blowing up a mine that's important to the machines. Elena, the woman heading the Detroit cell, is having a kind of long distance, flirty affair with the guy in Niger, whom she's never met. But from a flashback we see later in the book, it looks like she also has an unrequited thing for John Connor (don't we all?). A dude and his family trying to survive out on their own in Detroit, away from the resistance, get bombed out, and the patriarch goes up against a Terminator. Meanwhile, a machine busts in and attacks the folks in Niger, as well.

There's nothing really terrible in this book, but nothing particularly exciting, either. It's very talky, but the dialogue isn't all that great. And there's some decent action sequences, and then the cliffhanger at the end, but I don't care enough about the characters for them to mean much to me. So yeah, I don't think I'll be wasting any more money picking up future issues of this.
Thumbs Sideways

New releases 1/7
Buffy the Vampire Slayer: Season 8 #21
Wow, this was the best issue of this comic in a while - and I thought the recent ones were really good! The cover is done up like a fashion magazine, except with Harmony and vampires as its subject. That's because the story inside is about Harmony getting famous thanks to video of her sucking Andy Dick's blood ending up on TMZ. She gets a reality show, but the ratings are not so good... until she gets into a fight with a Slayer on TV. Then all of the sudden she's a star, and Slayers are in the public eye - as villains. It's a very interesting story that fits in perfectly with the arc of the "season" so far, and it's also very clever, very timely, and very, very funny - as in, brilliant pop culture satire. Just a great comic, from the front cover to the back.
Thumbs Up

Gravel #7
The latest Gravel arc comes to an end in this issue, but as is made very clear on the final page, it's just the beginning of a new direction for Bill's story. Gravel must make a decision here between the temptation of a life of ease amongst the upper class, with servants and an estate, or a continuation of his life of murder and dirty, blue collar brutality. He gives his servants and the remaining member of the Minor Seven a final test, and then makes his choice in spectacular and violent fashion. I wasn't always sure about this series, but I love the way Ellis and Wolfer pull everything together in this final issue and open the door to an even more exciting future story. I also enjoy Oscar Jimenez's art, and Gravel's trickery. Excellent!
Thumbs Up

Hellboy: The Wild Hunt #2
Yes! Hellboy! And this issue even includes a back-up story, something I don't usually expect to see in a Hellboy book. In the main story, written by Mike Mignola with beautiful art by Duncan Fegredo, Hellboy makes an unexpected visit to another realm full of the bones of dead kings, then he's back in the present and rather foolishly jumps into battle with some giants. Meanwhile, big doings with Gruagach! We get to learn more of his early history (which has the flavor of ancient fairy tales and Tolkien epics), and get a replay of his more recent history with Hellboy (which was a nice refresher). I also got confirmation on my suspicion that Gruagach hasn't really heard the lady in the box speak, and has been putting words in her mouth. But he won't have to do that anymore, as a mysterious stranger shows up with a very disturbing gift to help him finally awaken her. And that just can't be a good thing!

The back-up story, written by Mignola and with wonderful art by Guy Davis, is part one of the tale of how Koshchei became deathless - a really evocative story out of Russian folklore. It's comics like these that remind me why I love Mignola, his team, and the entire Hellboy-verse so very, very much.
Thumbs Up

Kull #3
In this issue, Kull learns the true history of the world and some of the dark secrets that lurk inside his own castle. Also, the arc of the series begins to take shape. Kull's in even more trouble than he knew! Evil lizards lurking everywhere waiting to kill him! And an angry wife! Ouch. I have to say, I'm not loving this series quite as much as I was at first, now that the mysteries are being solved and going away, but it's still pretty well written, with great art and some great ideas, so I'm sticking with it.
Thumbs Up

No Hero #3
At the end of last issue, our new recruit started to experience his horrific, hallucinatory transformation into a super human. In this issue, the transformation continues in four incredibly detailed, gruesome, nightmarish, two-page splash illustrations. But even as a new super human is being born, another one gets offed. And there's still little clue as to who's doing it, except that they know a great deal about super humans and how to destroy them. At the end, newbie guy seems to start falling apart, but it's probably just the next stage in his transformation.

I'm still really enjoying this little series. Ellis is creating a fascinating alternate history; he's making an interesting examination of what super humans could be; he's developing a crazy little dysfunctional family with an arrogant genius as its patriarch; and he's even got an intriguing murder mystery brewing. Plus, Juan Jose Ryp's art is impressive, as always - although I think he gets so carried away with capturing all the details that sometimes the images end up cluttered and confused and it's hard to understand the whole. A cleaner style, with fewer lines, might be better. But what do I know? The point is, it's fine comics, and I'm still firmly on board.
Thumbs Up

Punisher #1
I was very wary of this new Punisher ongoing, especially since it's written by Rick Remender, whose work has disappointed me in the past. But it's a Dark Reign tie-in, and thus important to the future of the Marvel Universe, and it features the Punisher (obviously) and the Sentry, both of whom I love, so I decided to give it a try. Unfortunately, as expected, I didn't care for it all that much. There's actually not all that much story here, as a lot of the back of the book is taken up with a preview of Agents of Atlas, and a detailed history of the Punisher, illustrated with reprints of selected panels from earlier Punisher comics. What story there is is interesting and well drawn (I particularly like the way the Sentry is depicted, and the way he just appears next to Frank immediately after stopping his bullet four miles away), but not well written. There's way, way too much narration, all very cheesy, and all from the perspective of the Punisher. The dialogue is also pretty weak. I might give the series one more issue, just to see where the story is going, but then again I might not.

As for the backup material, I did appreciate getting filled in on the strange and complex biography of the Punisher. I always like to catch up with the history of the Marvel Universe, and this was a part of it I was not familiar with. The preview of Agents of Atlas was less interesting. Some Feds bust into an Agents of Atlas building. The Agents show up and one of them says, "Feds, huh? what a coincidence. 'Cause we're Agents of Atlas." Uh... how is that a coincidence? That makes no sense. Really, it just doesn't.
Thumbs Sideways

War of Kings Saga
This isn't really an original comic, per se. It's a free book that tells the history of the Inhumans, with a particular focus on their connection with matters extraterrestrial, in order to get you ready for the War of Kings storyline that is currently ongoing. As with the history in the back of Punisher #1, I appreciated this book for the gaps it filled in for me in my knowledge of the Marvel Universe. I knew little about the Inhumans, and little about what happened to Vulcan and Havok after the events of X-Men: Deadly Genesis. There's also a bunch of other characters described here that I'd never even heard of before. All this history is conveyed in a pretty bland manner, however, with short bursts of words slapped on top of reprints of old illustrations. So I didn't really retain very much of it, and it wasn't really all that exciting to read. Plus, there's no way I'm jumping into another massive story arc that will spread itself over multiple books, especially since none of those books are ones I read.
Thumbs Sideways

X-Men: Noir #2
Hmmm. After reading another issue of this miniseries, I'm sad to say I think maybe my original feelings of dislike towards it were justified. The cliffhanger at the end of last issue is quickly discarded and deflated at the beginning of this one, and a lot of the mysteries are just as quickly swept out of the way with a few bursts of exposition. I still can't get used to the idea that mutations have been replaced with sociopathic tendencies. That's just not the same thing at all! It's also weird that Beast isn't actually smart here; in fact, he's dumb, and is constantly using big words in the wrong way. Plenty of the other character analogs take on similarly shameful and disappointing roles here. And the back-up sci-fi/pulp adventure story is really hard to read, it's so deliberately bad.

I probably won't pick up another issue of this. I'm curious as to where the story's going, but... not that curious.
Thumbs Sideways

New releases 1/14
Action Comics #873
Great line near the beginning of this one from General Lane: "What kills you makes you stronger." Heh. Anyway, apparently in the other episodes of the New Krypton storyline that I didn't read, a great big war started with the Green Lanterns, the Justice League, and the Justice Society on one side, and the people of Kandor on the other. It's getting pretty nasty until Kara's mother decides to end the fight by making it moot; she moves Kandor elsewhere. Woah. Well, that explains the storyline's title! Things aren't really taken care of for good, however; Superman still wants to see justice done on his fellow Kryptonians. And then we get a couple of epilogues (what is the deal with having multiple epilogues in comics, btw? Does anyone else think that's totally lame?) that throw a couple more big reveals into the mix. We find out where the mysterious Superwoman's true allegiances lie; some super dude gets wasted (I never did figure out who he was, but he's been skulking around this storyline for a while); and General Zod and friends drop back into the mix. Nice!

I still feel like this storyline was maybe a little too busy, trying to fit too many things in at once. There are a couple of panels thrown in at the end here showing Nightwing and Firebird, and some Bizarro people, almost as if to say, "Oh yeah, and this stuff is going on, too!" Like Geoff Johns felt obligated to mention those characters, even though there wasn't space to actually do anything with them.

I also can't say I really like the Superman who's depicted here. He's more self-righteous and annoying than he is just righteous. Part of the problem is the way the artists draw him; he just looks like a prick.

All that being said, there are some really neat things in here. I like the creation of New Krypton. I like the mysterious plotting of Lane and Luthor. And I like that Zod and friends are coming back into the story. This issue could have been a lot better, but it wasn't awful.
Thumbs Sideways

B.P.R.D.: The Black Goddess #1
The new B.P.R.D. miniseries starts out by making clear the connection between the current story arc and the recent Lobster Johnson miniseries (Iron Prometheus). I'm not sure why I never guessed that Martin Gilfryd and the villain in Iron Prometheus were one and the same person, but now that they made it explicit here, it was obvious in retrospect. Still, an exciting revelation, and it was also very neat to find out what happened to Lobster and his crew after the events of Iron Prometheus, and to learn a bit more of the story of Martin Gilfryd (although he remains quite mysterious). There's a weird two-page spread right in the middle of the issue where we see an old man in some kind of temple carving little stone frogs and painting red designs on their backs. I'm not sure what that's about. Meanwhile, Panya seems quite certain that Liz won't be coming back to B.P.R.D. headquarters, which is very disturbing. Things look bleak for the team finding a lead that will get them to Liz and Gilfryd, until Johnson's bad-ass old buddy comes through with freaking directions to Gilfryd's hideout. Nice!

I love the way everything they've been doing in B.P.R.D. almost since the beginning of the comic is all coming together and building to a big climax in this storyline. I also love that Lobster Johnson is involved, because he's awesome. As usual, Mike Mignola and John Arcudi do an excellent job with the words, and Guy Davis and Dave Stewart back them up with beautiful pictures and colors. I even like Kevin Nowlan's cover; it's interesting to see the familiar characters visualized in a unique, new way.
Thumbs Up

Captain Britain and MI13 #9
I just read online that this series has been canceled. Boo! I've really been enjoying this. It's a look at the British corner of the Marvel Universe, which rarely gets mentioned, and Paul Cornell's been putting some really interesting characters and concepts in here.

This particular issue sees Pete Wisdom tearing the Dream Corridor to bits and bringing everyone's fantasies crashing down with the help of the faux Black Blade. Which means we get a quick glimpse at a lot of different fantasies, including an old dude playing professional soccer, a guy in a bunny suit frolicking with a giant teddy bear (a plushie in a Marvel comic??), and a guy on a throne being served cheeseburgers and beers by beautiful young women. We also learn that scientific adviser Stewart is pretty bad-ass, and that Captain Britain can do anything. And Plokta, Duke of Hell, is finally disposed of in excellent fashion. A relationship seems to start up between Blade and Lady J (which is pretty impressive, given that they were trying to kill each other only a few issues ago), Captain Midlands ends up imprisoned and shamed, and tragically, it turns out that Captain Britain just missed seeing the real Meggan on his way out of the Dream Corridor. She's trapped in some kind of hell dimension. Argh! A powerful story with some very moving moments. I really liked the way they got Plokta in the end. And there wasn't much Faiza, which is always good!

At the very end, we get the preview for the next story arc, which will involve Dr. Doom teaming up with Dracula and an army of vampires to assault the Earth from the moon. Go back and look at that again, because it may just be the most awesome sentence I've ever written. Thankfully, it sounds like Marvel is going to print that story arc in its entirety before killing the book for good.
Thumbs Up

Final Crisis #6
The last issue I read of this miniseries was the first one, so needless to say I was pretty confused as to what was going on in this one. Although frankly, I probably would have been pretty confused anyway, given that it's written by the master of confusion, Grant Morrison. But I saw some scans of this issue online and felt I had to pick it up and read it. After all, it features the death of Batman.

Yep, that's right. You'd figure Batman would have died in one of the comics that actually feature him as the main character, maybe during the story arc called Batman R.I.P.! But in fact at the end of that story he had merely disappeared. Then he started investigating the death of Orion, got captured briefly by Darkseid, and in this issue finally tracks down Darkseid and attacks him. But before that happens, Brainiac 5 lets Superman use a machine that turns thoughts into things (at least, I think that's what happens), although what Superman does with it is unclear. Then there's an insane war going on in the middle of a city, which involves Supergirl in a cat fight with an S&M obsessed Mary Marvel, who's possessed by Desaad. Mary calls Supergirl a slut. It's funny. Some tiger people have a showdown. There's a symbol you have to paint on your face to protect you from the Anti-Life Equation. A ton of characters I've never seen before and know nothing about huddle together and try to figure out how to fight back now that the world is ending. Checkmate initiates some kind of insane last minute plan to move the entire Earth onto another Earth in another universe. Which, as it turns out, may actually be a really bad idea. Luthor and Dr. Sivana turn on Libra and Darkseid because they decide they like life after all. The Flashes all get together to get to Darkseid and they plan to use some kind of Black Flash to do it. Batman sneaks into Darkseid's hideout and breaks his restriction against firearms to shoot Darkseid with a poison bullet. Somehow he's able to shoot Darkseid faster than Darkseid's able to shoot him with his eye beams, even after Batman has wasted time standing around explaining how we got to this point with some pointless exposition. It's a little silly, and a bit disappointing that Batman had to use a gun, but then again, if Batman had to go out, going out while killing an evil God and theoretically saving the entire world is a pretty good way to do it. That being said, even after Batman shoots Darkseid and Superman finally shows up and blows up some crap, it still doesn't look like either of them really succeeded in changing much, and the world is apparently still on the brink of ultimate destruction.

There are some really cool ideas in here: the God-weapon, or miracle machine, that Brainiac shows Superman; the way Luthor and Sivana turn on Libra (great dialogue in that scene); all the Flashes getting together and essentially outrunning death ("Godspeed" is a particularly appropriate thing for the woman to wish them as they dash off); and of course Batman sacrificing himself to kill Darkseid. But there's also some pretty odd stuff I don't quite get. (What does Superman do with the miracle machine, for instance?) I'm going to give Morrison the benefit of the doubt, however, and assume that most of those confusing bits either were already explained by earlier issues, or will be explained in the last issue. Regardless, I'm surprised to say it, but I really enjoyed this issue of Final Crisis, and I'm probably going to pick up the next (and final) one.
Thumbs Up

Gravel #8
Warren Ellis and Mike Wolfer apparently don't believe in dilly dallying! Only a week after the previous Gravel storyline ended, the next one begins here, with Gravel somehow surviving, with sanity intact, a marathon reading of the Sigsand manuscript. Then it's off to meet his new buddies, the Major Seven. At first it seems as if everything's going to be sunshine and daisies with this lot, but things quickly get more complicated. He's given two tasks: to reform the Minor Seven, and to establish a location in England that will be his place of power. But then he's also given a third, secret task by the sort of leader of the Major Seven: to discover which of the Major Seven killed Gravel's predecessor. D'oh! Here we go again. Or, as Gravel himself puts it, "Oh, bollocks."

As usual, I very much enjoyed this issue of Gravel. The character now finds himself at the start of a new phase in his life and his magical experience, and at the start of a new murder mystery. Should be exciting - although I was disappointed to see that Wolfer had taken over the art again. He's just not very good at it, so I'm really not sure why people keep letting him do it. Ah, well.
Thumbs Up

Punisher: War Zone #5
The Punisher and the still-drugged Schitti manage to escape from the trap Elite set for them, but not unscathed. The Punisher retreats to Schitti's place, takes out some more mobsters, and meets Von Richtofen, who agrees to not kill him or arrest him for a while, so he can help her survive an onslaught of wiseguys. The usual clever writing and dark humor run throughout, making this another entertaining entry in a wonderful miniseries. Sadly, there's only one more issue left, but I'm sure it'll be a doozy.
Thumbs Up

Star Trek: The Next Generation - The Last Generation #3
Hoo boy. This series is starting to feel like cheesy slash fiction again. Wesley and Picard ready their two factions of the resistance for a last ditch struggle. Wesley cuts his hair and paints his face all punk rock. We have to watch as Picard exits a bed full of naked Guinan (argh! My eyes!!). The relationship I guessed at between Tasha and Ro is made explicit. Then Wesley effs everything up and gets somebody killed. It doesn't look good for our heroes! But they've got two issues left to fix everything.

The second issue of this really picked things up and started building a clever and interesting story that played with these familiar characters in new and different ways. But this issue was mostly just melodrama, and man I really didn't need that scene in Picard and Guinan's bedroom. I can't quite decide if I'll get the next issue or not. I guess we'll see when the time comes...
Thumbs Sideways

New releases from 1/21
Angel: After the Fall #16
This is a book I dropped a long time ago, but I saw Joss Whedon's name on the cover of this issue and, after flipping through it in the store, noticed that it seemed to be the conclusion of the recent story arc, and that it seemed to include some pretty pivotal events in the lives of the characters, so I decided to give it a try. I'm still not sure how I feel about it. It opens with Connor dying, and with evil winning. But of course we can't have that. Luckily, Wesley and Angel discover a loophole that allows them to essentially reboot back to the beginning of the story arc (and thus back to the end of the last season of the TV show), but with everybody retaining their memories of everything that happened. So, everything's back to normal, except now everybody in the city remembers going to hell and back, and they all know and adore Angel as a hero. Which kind of freaks him out.

The reboot is a little lame, and I don't entirely understand how and why it happens, but it's an interesting turn of events, and it has some interesting consequences. There are some funny lines, too, like when the dude in the hospital says, "I made friends in hell, and now I have no idea where they are." Heh. It's a pretty good end to this part of the story, but probably not good enough to make me start reading this comic again on a regular basis. Not unless Whedon, or somebody equally talented, takes over the writing duties entirely (on this issue, Whedon just helped sketch out the plot, and Brian Lynch did the actual writing).
Thumbs Sideways

Astonishing X-Men #28
As this issue opens, the X-Men are still checking out that weird secret Chinese mutant hideout. They foolishly split up and end up getting attacked by a bunch of monstrous mutant creatures. Before that happens, Forge comes up in a couple of their conversations, which immediately made it clear to me that Forge would be involved in this storyline somehow, because why mention such a weird old character otherwise? And indeed, once the attacking creatures are subdued, they all talk about only one person: Forge.

I always thought Forge was an interesting character with an interesting power, so I'm glad he's being brought back, and I'll be curious to see what Ellis does with him. Is he going to be the ultimate villain here? Hmmm...

This is an okay issue, but not all that exciting, as it's mostly transitional. Plus it was a little clumsy the way Ellis threw that flag up about Forge. Still, I did enjoy the moment where Cyclops tells Wolverine and Armor to capture an enemy alive, but then Wolverine tells Armor, "Cyke's a good guy. You should listen to him. But if it comes down to it with some bastard out there, you kill him without even thinking about it." Nice.
Thumbs Sideways

Dark Avengers #1
Brian Michael Bendis launches yet another Avengers book! This time it's a Dark Reign tie-in following the Avengers team that Norman Osborn puts together. It really surprised me how excellent this turned out to be. It opens with the official presentation of the team to the public and the press, but the actual identities of all the members aren't clear at first, until the book jumps back in time and shows you how Osborn assembled the group. It's quite a bunch he puts together! I'm disappointed in the Sentry for joining up, but apparently Osborn offered him something he couldn't refuse (probably some imaginary way of controlling the Void). None of the other guys in the group are much of a surprise, although it is interesting in some cases what superhero identity they've taken on. I kind of doubt Clint Barton will be very happy with what Bullseye's calling himself these days!

I love that Osborn came up with the acronym for his new version of S.H.I.E.L.D. (H.A.M.M.E.R.) and then left it to his new deputy director to figure out what it stands for. I also enjoy: the gratuitous shots of Ms. Marvel's ass; when Ares describes the food at a pizza place as "glorious crap;" the surprise expressed by all parties when Daken reveals that Wolverine is his father (but really, who didn't know that?); the scene where Ares points out what the team is still missing; when Osborn gets Stark's room full of Iron Man suits open (although, who is that Ghost guy? He's not familiar to me); and when Dr. Doom responds to a soldier's request to take a picture by just looking at him. Doom and Morgana get into it at the end of the comic; I'm not sure what that's about, as I'm not really knowledgeable about their history together. But it's just a really clever, really entertaining comic, and it looks like the start of a dark, funny, and exciting series. I should point out that possibly a large part of the reason I like it is that it's drawn by Mike Deodato, one of my favorite artists. He does a kick-ass job here, as usual.
Thumbs Up

Final Crisis: Superman Beyond 3D #2
Wow. This is just... wow. I'm not sure they should let anybody but Grant Morrison write Superman anymore, because what with this miniseries, and his recently completed run on All-Star Superman, he's put together two of the most amazing, imaginative, artful, wise, moving, insightful Superman stories ever written.

One thing I noticed in this issue that I didn't notice in the first is how similar Captain Adam is to Dr. Manhattan. In fact, I'm quite certain the character is meant to be Manhattan, and Morrison just couldn't use the name due to rights issues.

As far as the story goes, it starts out with the inhabitants of Limbo rising up against the invasion of their universe by Mandrakk. As Morrison describes it: "The forgotten versus the yet to be. Like some half-remembered dream." And the story as a whole is very much like a half-remembered dream - surreal, primal, insane, with beautiful, stilted, strange dialogue. Superman makes his way to Mandrakk by colliding with Ultraman. Anti-matter + matter = huge explosion. Captain Adam is able to use the resulting energy to broadcast Superman's pure essence to a receiver in a higher dimension.
That receiver is a Superman statue in the primal realm of the Monitors - a final living weapon, a thought-robot designed to defeat the ultimate enemy. As Captain Adam does this, he says, "Only Superman can save us now." Effing A! The Monitors, Superman learns, have 5,555 different words for nothing. They were "once numberless and faceless... until narratives formed around them, like crystals in solution." It turns out the story of the multiverse is a massive circle. The ultimate weapon awakes to face the ultimate enemy, and his awakening convinces the Monitors they made a mistake when they banished the primal outcast. They open the door for him, but now he has become the final enemy, and the ultimate battle begins. Superman realizes, "I'm inside a self-assembling hyper story! And it's trying its best to destroy me." But he also realizes, "This is my reason to be. My purpose is simply to stop him."

Superman seems beaten, until one of the other Monitors cries to Mandrakk, "You're using us to believe you into existence! But deep within the germ-worlds, I found a better story; one created to be unstoppable, indestructible! The story of a child rocketed to Earth from a doomed planet..." (It's so incredible what Morrison is doing here, and how it ties in with what he did in All-Star Superman - the way he's making not just Superman, but the story of Superman, a thing of momentous and archetypal importance.) Mandrakk kills this Monitor, only to realize too late it was the woman he loved. The battle begins again in earnest. Superman narrates: "We fight in the ruins of utopia. In the wreckage of dreams... We fight in the black floodlights of an eternal last sunset." Discovering who Mandrakk truly is - the primal outcast and the best of Monitors - Superman flings him into oblivion. But Mandrakk lands safely in Limbo with Ultraman, whom he makes his first knight of terror - a vampire Superman. Then he promises he will come back and fight Superman again. (Some final crisis, huh? But the last page of the comic will make it all okay.) As the thought-robot that contains his essence dies, Superman falls back into his own body and fights his way back to Lois. He was told that the Bleed was the only thing that could save Lois, but that there was also no way to contain it and carry it back to his own world. But he found away. He carried it within himself, and he administers it with a kiss. When Lois awakens, she remembers all that happened in Limbo and those other universes as if she were with Superman the whole time, and she demands a pen so she can write it all down, because it's such a wonderful story. Earlier, as the thought-robot Superman was inhabiting was dying, he told the Monitors, "There's something about stories that you should know. Mandrakk asked what words I'd have inscribed on my tombstone. Only these. [He carves them himself.] Let them be a warning." Lois says when she saw those words on the tombstone, she knew everything was going to be okay. On the final page, we see what those words were: TO BE CONTINUED.

So beautiful. An incredible story about stories, but also about love and life and existence itself, all told via the archetypes of comic books, and via great art by Doug Mahnke. And it's in 3D! (Btw, the author icon I used for this post is a picture of me wearing the 3D glasses the thing came with.) Quite simply one of the greatest comics I've ever read; a triumph of the medium, and another feather in Morrison's impressive cap.
Thumbs Up

Ghost Rider #31
I was disappointed to find that this is yet another transitional issue of this title, and really not much happens in it. Instead, the big showdown is just pushed off for another issue. Which is not to say the book is utterly dull and pointless. We do get to figure out what's been going on with that poor, misguided, one-handed cop, Kowalski, which makes for a fun story; we get to meet the last two Ghost Riders and see their hidden city; there's a great full-page illustration that gives us glimpses of a bunch of the other, now dead, spirits of vengeance, including dudes riding elephants, bears, and even a freaking shark; we learn a bit more about the nature of the Riders, their power, heaven, and God; and finally, a couple of bad-ass kids manage to convince Johnny to get back into the fight. I was sure at the end of the last issue that this one would feature the final showdown, and it turned out I was wrong, but I'm almost certain this time that the final showdown will be in the next issue, especially since the words written in the bottom right of the final panel are "To Be Concluded" and not "To Be Continued."

Great, great art here from both Tan Eng Huat and Roland Boschi, and Jason Aaron delivers his usual fine work. Like I said, there could be more substance here, but it fills in some important gaps, and it was fun poring over all those headlines tacked to the wall of Kowalski's hotel room.
Thumbs Sideways

Green Lantern #37
This issue begins with Hal Jordan rejecting the Blue Lanterns and running ahead of them to get Sinestro off of Ysmault himself. Standing before Sinestro alone, he has his chance to kill him once and for all. But he keeps thinking back to everything they've been through together. He hesitates, and is distracted long enough to fall into Atrocitus' trap. It's an interesting moment.

This issue is part of the Faces of Evil event, which is a thing they're doing across the DCU that's supposed to center the stories more on the villains. It's a great idea, except that they're not really sticking to it; none of the Faces of Evil books I've read so far were actually told from the perspective of the villains at all. That aside, I did find it interesting that the villain they chose to put on the cover of this book is Laira, a former Green Lantern now fallen to the Red, who wants Hal Jordan dead. Before Atrocitus turns Jordan over to her, he pops out another of his interesting prophecies: Jordan will become a renegade again. The Guardians will take his greatest love from him. He'll revolt, and he'll lose everything as the universe divides. Interesting! Sounds pretty believable, too. Anyway, at this point things get really crazy, as both the Yellow Lanterns and the Blue Lanterns drop down and turn the whole thing into a crazy multi-colored battle. But the real twist comes at the end. Jordan is trying to talk Laira back to herself, and it seems like it be working, until suddenly Sinestro (now reunited with his ring) just wastes her. As Laira's ring goes looking for a nearby replacement, Jordan attacks Sinestro in a rage. Do you see where this is going? The red ring decides Jordan is the perfect guy for it, jumps on his finger, and all the sudden he's a Red Lantern (although he's still wearing the green ring on the other hand). Oh no! This should be interesting.

Still loving this series. The dialogue isn't stellar or anything, but it's a great adventure story from Geoff Johns, with great art by Ivan Reis. I'm looking forward to seeing how Jordan gets out of this one. Will he switch right back from red to green, or is this going to be a longterm thing? Hmmm...
Thumbs Up

Highlander Origins: The Kurgan #1
Finally, the origin of the Kurgan revealed!

The premise of this two-issue miniseries seems to be that Connor MacLeod is seeing the Kurgan's life replayed before his eyes as he takes in his essence after defeating him at the end of the first movie. The Kurgan's story begins with him as a small child on the Russian Steppes way back in 904 B.C.E. His people are trying to escape a flood, but he's been left behind. His mother tries to go back for him, but a man stops her, saying, "He's not even of your blood, woman!" (So she's not really his mother after all, which means the Kurgan's ultimate origins are still a mystery. You tricky writers, you!). So the boy is carried off by the flood, and later taken in by the Kurgan people (which is how he comes to be called the Kurgan). His new "father" hates him instantly, constantly abuses him, and finally even tries to kill him. The little boy Kurgan fights back, and his life of killing begins!

Much later, while he's traveling with a gang of thieves, the Kurgan experiences his first death, which awakens his true nature. He's taken in by a fellow immortal, who explains everything to him and trains him in sword fighting. This man also teaches the Kurgan not to suffer an immortal foe to live, a lesson the Kurgan learns well and exercises immediately.

Which brings up my one problem with the plot: why would one immortal ever take in another and teach him all of this, especially one who believes you should never leave an immortal foe alive? What was he expecting the Kurgan to do?

It's also a little hard to understand how the Kurgan survived all the terrible things that happened to him as a child, so that he could die for the first time as an adult. And besides the logic and believability issues, the book is just not written that well. Still, it's not terrible, and it is interesting finally learning this guy's story, so I might pick up the next issue, especially since it'll be the last one; it's only a two-part miniseries.
Thumbs Sideways

The Mighty Avengers #21
It's a new day for the Avengers! This Dark Reign tie-in issue, written by Dan Slott with art by Khoi Pham, reveals the new makeup of the team, and the first crisis they'll have to face. It also features Hank Pym as the Wasp. And that's why I bought it, despite the fact that it was written by the dreaded Dan Slott.

It starts off on the wrong foot by focusing on the Vision and Stature, two members of the Young Avengers, a team which, I think we'll all agree, sucks. They discover their teammates have been turned to stone. The Scarlet Witch is nearby, so naturally they suspect her. But before they can do anything about it, they all vanish. Meanwhile, it turns out that a few people turning to stone is the least of the world's worries, as horrible, large-scale, apocalyptic events are happening all over the planet. The Dark Avengers (who are actually officially known as the Mighty Avengers, confusingly enough) show up to take care of things, although they end up being mostly ineffectual. (I hadn't read Dark Avengers #1 yet at this point, so when I saw they were going to be major characters in this book, I put it down and read Dark Avengers first, then came back to this one.) Cho and Hercules have decided a new Avengers team is needed to save the world from these current crises, so they collect Jarvis (whom Cho has calculated is the constant element of successful Avengers teams) and go to convince Hank Pym to be the leader.

Of course, the question is, why assemble a new Avengers team when there are already two, including a "good" one that was assembled by the new Captain America? This question is not answered, although we do drop in on the Cap-led Avengers (who are... not mighty, I guess?) and find them fighting for their lives in Philadelphia against a bunch of plants that are taking over the city. In a couple of panels, they all seem to meet horrible deaths - yes, all of them, including Spider-Man and the new Captain America. What?!? Wanda (who, as it turns out, is also assembling a new Avengers team) had planned to grab Captain America for her team, but finding him already killed (by fricking plants, remember), she heads to Toronto (where, as an aside, we're told that most of Omega Flight is being eaten by bugs) and grabs U.S. Agent as a consolation prize. She also snags Hulk, then goes to meet Pym, Cho, Herc, and Jarvis as they arrive at the center of the disturbances. And then, for some silly reason that makes no sense, Pym has to say the old tagline ("Avengers assemble!") to actually make the whole team appear at once. It's kind of a cute idea, but c'mon. Meanwhile, we've learned that the guy behind all this is some dude named Modred who goes around with a talking cow as a sidekick. Good lord. Who thought digging up this character was a good idea? The old Slottster, apparently. Anyway, Modred's causing all the chaotic events apparently just as a side effect of turning himself into an old magic book called the Darkhold, and using the power of that book to call up Chthon the elder God and stick him in the body of Quicksilver. Why he wants to do all that I have no idea. (UPDATE: Actually, I have a slightly better idea, and some of this makes more sense, now that I've read these old scans explaining the origins of Bova, Chthon, Quicksilver, and Wanda.)

As you can probably tell, I really didn't like this comic. First off, Slott's writing is just not good. Secondly, it's ridiculous how suddenly and without warning he just drops the apocalypse on top of us. We learn there's an ocean of blood submerging New York, Philly is overrun with evil plants, and flesh-eating bugs are ravaging Toronto in the space of a few pages, and then the story just moves on. You can't just do that!! What the hell? For one thing, it really diminishes the power of your apocalypse if it's just the background of your story and you don't even slow down to let us appreciate the immensity of it. For another, because these things go by so fast and are treated so cavalierly, it's painfully clear they're all just going to be negated, either by the end of the next issue, or the end of the storyline. It's all a pathetic sham! Admittedly, stuff like that gets negated in comics all the time, but it's pretty poor form to make it so obvious that that's what you're going to do from the get-go.

It's the same with the way a bunch of big-name superheroes are killed off. They die in incredibly lame ways, sort of in the background, while the real story is going on in the foreground. I'm sorry, but you don't kill Spider-Man and Captain America with plants (plants!!), in two small panels, and then just move on like nothing happened. That their deaths will obviously be reversed later on in this storyline doesn't make it better; if anything, it makes it worse.

I really don't particularly care for the way Slott writes most of these characters. Pym, for instance, is an interesting, complex, tortured character, but Slott makes him arrogant and whiny. The Hulk is also dull in Slott's hands, and Cho is nowhere near as smart or as cool. And how did the Scarlet Witch suddenly get all articulate and well adjusted?

I don't like the team Slott has put together here, either. Why are two members of the Young Avengers being pulled into the Avengers? And they're not even two of the more interesting members of the Young Avengers, which is a team full of dull characters! And U.S. Agent? Seriously?

And did I mention the talking cow?

This is just bad, bad stuff. You better believe I won't be picking up another issue of this stinker.
Thumbs Down

The Punisher: Frank Castle MAX #66
It's hard to believe, but yes, there is yet another Punisher book on the stands! The character's popular these days, I guess. This particular book is part of the explicit MAX series, and this issue is the start of a new story arc written by Duane Swierczynski. I like Swierczynski because he's a Philadelphian who sets all his stories in Philadelphia, and because I enjoyed his book The Blonde. I have yet to really enjoy any of the comic books he's written, but I was hoping this would be the exception, especially since it's about the Punisher, a character I figure he should be able to handle with some facility, given his crime writing background. Unsurprisingly, it's set in Philadelphia, and opens with the Punisher breaking up a child trafficking ring. As soon as he's done, he's kidnapped and injected with a poison that will kill him in six hours. He's then told to go kill a crime lord, and once he's done, he can have the antidote. It's unclear whether he'll bother doing the job - he doesn't seem interested in giving into people's demands just for a little thing like his life - but we'll see.

The "you have a limited time to live, now go do something" premise is a pretty old one, but it's been modified a bit here, and applied to a character who's reacting to it in his own special way, so it could be interesting. I'll probably stick with the story for at least one more issue, just to see where it goes next. Although I don't really like the way artist Michael Lacombe draws the Punisher.
Thumbs Up

Ruins #1
I didn't actually know what this was; I just saw that it was a Marvel book written by Warren Ellis and I picked it up. Turns out it's a reprint of a two-issue miniseries (collected here into one, extra-thick comic book) originally published in 1995 (thank you, Wikipedia) that's sort of a twisted, "What If?" companion piece to Kurt Busiek's Marvels. Like Marvels, it features Phil Sheldon as its main character, and he's wandering the world following a trail of paranormal events and beings. But this story isn't set in the Marvel Universe we know; it's set in a universe where everything went awry - where every event that could have created a hero instead led only to death and pain and horror. What with this and Ellis' recent Astonishing X-Men: Ghost Boxes miniseries, it seems clear the man revels in taking the canon events of the Marvel Universe and twisting them into the most depressing and awful stories imaginable. The book is well written and effective, there's no doubt of that, and the painted art by Cliff and Terese Nielsen (who are supported by Chris Moeller in the second part) is beautiful and impressive. But my God, is it depressing. Creating a universe ruled by Murphy's Law is an interesting concept, but I'm not sure the story needed to be told in such excruciating detail and dragged out over so many pages.
Thumbs Sideways

Spider-Man: Noir #2
The second issue of X-Men: Noir really made the luster fall off that series for me, but the second issue of this title has made me love it twice as much. The X-Men title discarded superpowers altogether and turned mutants into sociopaths (a change I just don't like). I thought this title might also get rid of the superhuman element, but I was pleased to find in this issue that authors David Hine and Fabrice Sapolsky had instead chosen to simply reimagine Spider-Man's powers in a pulp/noir context. Peter is bitten by a spider, but it's a cursed spider, not an irradiated one. The scene of his transformation is fantastically realized, in words and visuals. He has a horrific hallucination in which a giant spider god tells him, "My bite brings death only to those of evil intent... I will bestow on you a greater torment... the curse of power..." Awesome!

Parker doesn't sit around wondering what to do with his newfound abilities; instead he just goes right to the top and starts threatening the crime lord known as the Goblin. But he's shocked and horrified to discover his friend Urich in the Goblin's office, accepting a payoff. ("Everyone takes their cut," Ben warned him.) Even as Urich is trying to pull himself up and do the right thing - but too late, and in the wrong way - Parker is putting together his costume and his arsenal, using his Uncle's uniform and sidearm from the war. Urich, who went by the nickname the Spider, is destroyed, even as the Spider-Man is being born. It's brilliant stuff, perfectly executed. I love the writing and the panel layout, and although Carmine Di Giandomenico's art doesn't always work for me, it's good enough (and really quite excellent during the spider hallucination scene), and anyway I almost always end up liking the books he works on.
Thumbs Up

Star Trek: Countdown #1
The upcoming Star Trek movie is set in the past, before the original series, but interestingly enough this comic book series that's supposedly tied into that film is set far in the future, after the events of the most recent, Next Generation-era film. So I'm pretty curious how the two stories are going to connect. We open with a Romulan mining crew witnessing a strange and powerful supernova, then jump ahead a bit to Ambassador Spock addressing the Romulan Senate about that same supernova. Turns out it's spreading and will soon threaten the entire Romulan Empire, and the only way to stop it is to use technology from Vulcan. But the Romulans still dislike and distrust the Vulcans, and other scientists don't think the supernova is as dangerous, so Spock is ignored. Only the captain of the mining crew that witnessed the birth of the supernova believes him, and secretly offers to help him, even though he and his crew will be thrown in prison if they're found out. But before they even get a chance to start mining the material they need, they're attacked by Remans (whom I'd almost forgotten about, as they were introduced in that terrible movie Star Trek: Nemesis). The Remans are then just as quickly attacked by... the Enterprise! Commanded by Captain Data!!

Wha? I'm pretty sure Data got killed at the end of the last Star Trek movie, and the only android left like him is his retarded brother, B-4 (another element introduced by Star Trek: Nemesis that I hated; man, that's a terrible movie). So... that's confusing.

As in the Terminator prequel comic, there wasn't anything particularly terrible in here, but there also wasn't anything particularly exciting. I might stick with this series for at least one more issue, however, just because I'm really curious to see how it will connect with the movie, and how they're going to explain the Data thing.
Thumbs Sideways

War Machine #2
So, does Pak's new Dark Reign tie-in series still stand up after a second issue? Yeah, pretty much, mostly because Rhodes is just so bad-ass. We learn in this issue that he can immediately adapt pretty much any piece of weaponry to work with his systems - which means he can pick your missiles out of the sky, load them on his back, and fire them back at you. He can also merge himself with a tank. It's pretty awesome. His mission is made more difficult by the fact that he's being backed up by a guy he can't entirely trust, and by the fact that he's fighting people that he doesn't want to kill (ex-S.H.I.E.L.D. soldiers). Also, it looks like maybe he was manipulated into going on this mission in the first place by Norman Osborn. But War Machine isn't doing exactly what Osborn wants, so he goes to plan B and drops in Ares. Which means next issue should be really fun! A God of war versus a War Machine.

So yes, this comic is still good! Let's hope it stays that way.
Thumbs Up
Tagged (?): Action Comics (Not), Angel (Not), Avengers (Not), B.P.R.D. (Not), Buffy (Not), Comic books (Not), Dark Reign (Not), Gravel (Not), Hellboy (Not), Joss Whedon (Not), Mike Mignola (Not), Punisher (Not), Star Trek (Not), Superman (Not), Terminator (Not), The Goon (Not), The Highlander (Not), The Sentry (Not), The Take (Not), Warren Ellis (Not), X-Men (Not)
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Saturday, December 27, 2008 12:01 AM
The Take
 by Fëanor

Fëanor's weekly comic book review post.

This covers new releases from the week of 12/17, plus a trade paperback poppy found for me at the library.

Back issues and old data
Billy the Kid's Old Timey Oddities
Poppy knows I like Eric Powell, so when she found this TPB with his name in the credits, she snapped it up for me. She's nice like that. The book, it turns out, is strange indeed. Powell wrote it and colored it, but Kyle Hotz provided the art. It opens with a news article about the killing of Billy the Kid, then introduces us to our main character as he's having a nightmarish flashback to his horrific childhood. He awakes suddenly on a train. Turns out Billy wasn't actually killed the way everyone thought. Someone else died in his stead, and he's gone underground, under an assumed name. The freakish man sitting across from Billy on the train (Fineas Sproule, who has more than the usual number of arms) reveals that he knows his traveling companion's true identity, but that he's willing to keep it a secret if Billy will help him with a certain undertaking. Billy isn't doing much else, and doesn't have much of a choice, so he agrees. Fineas introduces him to the other members of his traveling "biological curiosities" show, and reveals the outlines of the plan: they are to infiltrate the castle of one Frankenstein (yes, that one) and steal from him a legendary jewel known as the Golem's Heart. But there's more to the adventure than they're revealing to Billy, and it turns out to be more costly than any of them expected.

As one might expect from a story by Powell, this book is extremely twisted and violent, and it's full of freaks and monsters. Billy's childhood consisted of his hooker mother stuffing him in a box whenever her gentleman callers came over. This naturally left him a deeply scarred individual. Actually, he's a scumbag and a bastard. You can sort of sympathize with him in certain parts of the book, but it's pretty hard to actually like him. The freaks he takes up with are more likable, but the story is over before they get anything more than a cursory characterization; they're mostly stereotypes. The sequence in Frankenstein's castle is horrific, bloody, and disturbing, but makes for some pretty exciting reading. In the end, Billy has become a marginally better person - but only marginally.

I love the premise of this book (a secretly still-alive Billy the Kid helping the performers in a freak show to break into Frankenstein's castle), and it turns out to be a pretty interesting story, with good art. But it also had the potential to be much, much better than it is.
Thumbs Sideways

New releases
The Age of the Sentry #4
This issue starts out by extending the series' loving parody of the comics of the past even further back in time with a story called "The Golden-Age Sentry." In this story, the Sentry's recurring enemy, Cranio, steals a time machine and starts screwing around in the past. His meddling actually brings about the origin of Harrison Oogar, the Caveman of Wall Street. He also opens up a rift between worlds, allowing a Golden Age Sentry to cross over. So back in the present, there are now two Sentries: the one we know, and another one from an earlier age, with different slang, a different sensibility, a different secret identity, and even a different origin! While the Silver Age Sentry's origin involves science and an experimental serum, the Golden Age Sentry's involves magic (he doesn't get to tell the whole story, but it sounds a lot like the origin of DC's Captain Marvel). Which is of course the usual difference between Golden Age and Silver Age origins. Plus the Golden Age Sentry is secretly Ed Eckles (there are those double E's again - is somebody trying to tell the Sentry something?), an apple industry millionaire and playboy. This is again familiar, as Golden Age characters were almost always millionaires and playboys (although they were rarely in the apple industry... heh). Also, in a particularly knowing and hilarious sequence, we learn that the Golden Age Sentry (like the Golden Age Batman) used a gun! "No need for me to get in close when my pal Colt .45 can do the talking for me! ...I learned back in the Big One, you never know when a gun will come in handy!" Awesome. Golden Age Sentry also takes to calling Silver Age Sentry "Sentry 2," in a sly reference to the Earth One and Earth Two Supermen. Being number two kind of upsets Silver Age Sentry, as does the thing with the gun, but he deals with it. There's also a great scene where Golden Age Sentry mistakes some beatniks for criminals and starts punching them. Eventually the two Sentries pull a fun trick and send the Golden Age Sentry back to his own world. Then there's an amusing and slightly unsettling foreshadowing of things to come ("Years in the future people might be surprised that you're a real hero in this age!"). Before the conclusion, however, there's a weird moment when Cranio says he has to tell the Sentry the truth - but then he vanishes. This scene will be continued, sort of, in the next story: "All You Need Is Sentry." But before that starts, there's another of those quick frame story interludes where we see a father telling all these stories to his son. Only now the identity of the father and son is finally revealed: it's Reed Richards and Franklin Richards. At least, that sure looks like Reed, with that white streak in his hair.

The next story features a version of the Beatles called the Crick-Hits - there's even a list of goofy new versions of Beatles song titles, and a parody of the Sgt. Pepper's album cover. The story opens with the Sentry-Siren going off. "The signal is audible only to me!" says the Sentry. "Well, me and dogs. Sorry about that Fido!" Heh. Anyway, it turns out the emergency is that a subway train carrying the Crick-Hits has disappeared - a tragedy which causes the Sentry to exclaim: "Dang! Oh, sorry about my language, ma'am." The woman he's speaking to, who's standing nearby, responds, "No offense taken," but she's thinking, "Gosh! The Sentry! He's so passionate and forceful! *sigh*" Heh. Once the Sentry arrives at the subway station where the train was last seen, he teams up with a lovely blonde in a snazzy red dress named the Blonde Phantom. I'd never heard of the Blonde Phantom before, but luckily Wikipedia filled me in. I don't think the whole idea of her taking over the Avengers from a retiring Captain America is canon, however, which raises interesting questions about where this story fits in the Marvel universe. But to get back to the story: as the Sentry is talking to the Blonde Phantom, he suddenly finds himself elsewhere. In a three-panel sequence done in a completely different, more modern art style, Cranio shows the Sentry planets exploding all over the universe, and suggests that some infinitely powerful villain has caused this, and there was nothing anyone could do. Of course, the obvious inference is that he's referring to the Void. The Sentry flips out, but then finds himself back with the Blonde Phantom underground, being attacked by Moloids. Wow! Creepy stuff. They beat up the Moloids, then follow them back to where they came from, and find a guy named Tyrannus, whom they assume is another of Mole Man's henchmen, since everybody associates Moloids with the Mole Man. This Tyrannus finds very insulting. They easily knock him down and are about to beat him up when it finally comes out that the Crick-Hits are here on purpose to headline an underground concert. Then it all turns into a great big fun dance party.

Another very funny, very clever issue of this fantastic miniseries, with all kinds of fun references to, and fun-loving parodies of, Silver and Golden Age comics, and Silver and Golden Age culture. I suspect in the last issue this whole thing is going to blow apart and get really creepy and disturbing. Should be interesting!
Thumbs Up

Buffy the Vampire Slayer: Season 8 #20
One of my cardinal rules of comics, which I've developed after much hardship and pain, is to never buy anything written by Jeph Loeb. And this comic was written by Jeph Loeb. But it's also Buffy, and it contains a look at the Buffy animated series that could have been, so I had to break my rule.

The animated series was set during the time frame of the early part of the original television series, so in order to come up with an excuse to go back to that time, they have Buffy fall asleep and have a dream, and the dream is done up in a completely different, cartoon-like art style. The dream is very real, so Buffy is at first very confused and disturbed to find herself back in high school, with her mother still alive, Willow still just a shy young girl, and her old flame Angel still very much her new flame. But she quickly decides to just go with it, especially since things were so much simpler during this time in her life. Her adventures in the past are very reminiscent of the original TV show; Giles gives them a mission which conflicts with their high school social life, so Buffy tries to knock it out quickly so she can get to the big party, but of course her duty as a Slayer gets in the way. It's fun and amusing, if not incredibly exciting or original. I'm happy to say that Jeph Loeb doesn't do anything really horrible here, probably because he was trying to write like Joss Whedon, and thus wasn't writing like himself. I'd love to see a Buffy animated series on TV, but I guess if the only way they can use the material is to put it in a comic book, the chances of that happening are pretty slim.
Thumbs Sideways

Dark Reign: New Nation #1
I assumed the previews in the back of Secret Invasion: Dark Reign (which I read last week) were made up of material excerpted from the first issues of the various new series they were advertising, which tie into Dark Reign, but apparently they were all excerpted from the various stories included in this one-shot anthology, stories which themselves are essentially previews of those new series. Very strange and confusing. The good news is, whereas I was not particularly impressed by the excerpts I read last week, I was very impressed by the full short stories that I read in this title.

First up is "Secret Warriors: Declaration," by Brian Michael Bendis and Jonathan Hickman with art by Stefano Caselli and color by Daniele Rudoni. It's a surprisingly moving story that intercuts Nick Fury in the present (watching Norman Osborn taking over, and then traveling to meet and speak with his new secret commandos), and Nick Fury in the past (listening to a speech from Captain America before a big WWII battle). Cap's speech is very powerful, and of course informs what Fury says to his men in the present.

"Agents of Atlas: The Heist" is written by Jeff Parker with pencils by Carlo Pagulayan, inks by Jason Paz, and colors by Jana Schirmer. In this story, the Agents of Atlas rob Fort Knox and declare war on the United States - but it turns out it's all just so they can go undercover and figure out who the real criminals are. Cool!

"War Machine: Crossing the Line" is by Greg Pak with art by Leonardo Manco and color by Jay David Ramos. War Machine witnesses an old enemy of his do some nasty deeds, but frustratingly finds himself unable to act against the man directly. Luckily, he finds a clever, bad-ass way to take him out anyway. It's a fun story, and also a strong character portrait of Rhodes as a soldier who's perhaps living up to his superhero name a bit too well.

The next story is a straight-up comedy called "Skrull Kill Krew: Breakfast in America," and it's written by Adam Felber with pencils by Paulo Siqueira, inks by Amilton Santos & Paulo Siqueira, and color by Chris Sotomayor. The premise of this one is that there are still a lot of Skrulls hiding out on the Earth after the invasion, and it's the Skrull Kill Krew's job to clean things up and take them out. In this story, the Krew consists entirely of a guy whose arms turn into guns, and the Skrulls are all pretending to be cows. There's a lot of hilarious dialogue as gun-arm-guy tries to explain to a couple of dumb (but surprisingly knowledgeable) farmers just what's going on. It all gives off a Monty Python vibe, with the farmers discussing pointless trivia (on the order of the air speed velocity of a laden swallow) when they should be scared for their lives. It's good stuff.

Last up is "New Avengers: The Reunion - Suspicion," which sees Clint Barton (previously Hawkeye, now Ronin) and Bobbi Morse (Mockingbird) - the former recently dead, the latter recently presumed dead - trying to get to know one another again. Clint wants things to go back to the way they were before, but Bobbi is having a hard time dealing with everything that's happened. Is she definitely not a Skrull? Is he definitely not? How can they really be sure? She does some weird stuff during the story, and has some weird flashes. It looks like she may have infiltrated the Skrulls on purpose, for S.H.I.E.L.D., and has come back with important information. Anyway, there's definitely more going on than she's telling. It's intriguing. But man. Poor Clint. He gets the crappy end of the stick in every one of these over-arching storylines!

I was surprised by how much I enjoyed all the stories in this book, especially considering I'd read parts of a number of them before, and disliked them! Anyway, my confidence in the Dark Reign storyline has just increased slightly.
Thumbs Up

Ghost Rider #30
Danny goes after the Japanese Ghost Rider (it's funny that his Caretaker looks almost exactly the same as the American one), and Johnny and friends get there too late to help. But there are apparently still two more Ghost Riders left, on top of Johnny and the two he's hanging out with now, so the five of them are going to get together and make a final stand against Danny and Zadkiel. Unfortunately for them, that fits prefectly into Zadkiel's plan; he sends an army of angels to Danny and tells him to go finish the rest of the Ghost Riders off in one fell swoop. We also get a look at what Zadkiel's been telling Danny to convince him to take this course of action. It's a little surprising Danny would fall for such obvious BS, but maybe Zadkiel is also exerting some kind of influence on his mind. Besides, as we're learning in the Ghost Rider: Danny Ketch miniseries, Danny was so desperate to have the Ghost Rider power back, he would have swallowed any line of bull necessary to justify its reacquisition. A surprising final scene reveals that we haven't seen the last of the cop who got his hand eaten, and that he has chosen to blame the Ghost Rider for his loss.

This was not my favorite issue of this series, because it's mostly just a transition issue with lots of rehashing and exposition, but it's not terrible, and it paves the way for an exciting showdown in the near future.
Thumbs Sideways

Hellblazer #250
I don't usually buy this title, but this issue was the "Hellblazer Holiday Special," with stories by a number of famous writers, so I had to get it. First up is "Happy New Fucking Year" by Dave Gibbons with art by Sean Phillips and color by Val Staples (both of Criminal fame). This is one of the best stories in the book, and sees Constantine stuck investigating a museum theft on New Year's Eve, instead of partying. The robber turns out to be a scientist who's gone mad and is trying to sacrifice a baby with an ancient scythe to gain power. Constantine is able to save the day with the application of a good old fashioned kick in the balls, and then enjoy the rest of his New Year's with a naughty nurse. Good show!

In "Christmas Cards," by Jamie Delano (who was the second guy to write Constantine after Alan Moore) with art by David Lloyd, is about a pair of guys playing poker. Constantine uses his gift for reading people and situations and is able to see the weird relationship between the two men, and predict who has which cards, but even he's surprised by the good deed one of them does for the other. This one's pretty twisted and sordid, and I found myself a bit confused as to who was who. The art's very good, but the story is not my favorite.

"All I Goat for Christmas" is pretty brilliant in its own special way. It's written by Brian Azzarello with art by Rafael Grampa and colors by Marcus Penna. The poem that makes up the entire text of the comic isn't particularly well written, but the story that it tells, together with the spectacular and unique art, is quite clever and funny. Basically, Constantine is called in to help break the curse on the Chicago Cubs - but there's a pretty disgusting price that has to be paid.

Speaking of curses, next up is "The Curse of Christmas," by Peter Milligan, with art by Eddie Campbell and colors by Dominic Regan. This story has one cool idea at its heart, but the rest of it is pretty dull. Constantine is being haunted by a dead guy and finally discovers that (cool idea coming!) he was killed by a curse that someone had cleverly inserted into the Queen's Christmas speech. But there's nobody you can really sympathize with or like - even the dead guy - and it's just generally a pretty hateful story.

The last story in the book is "Snow Had Fallen" by China Mieville, with colors by Jamie Grant, breakdowns by Giuseppe Camuncoli, and finishes by Stefano Landini (no, I'm not entirely sure what breakdowns and finishes are, but I'm guessing it means Camuncoli drew up the preliminary art and Landini finished it off). This time Constantine's called in to figure out why some sick children and the priest who runs their hospital are being haunted by faceless, winged creatures, ever since an accident at a nearby plant caused some kind of ash to rain down on them. Were they poisoned by a mystical industrial accident? Actually, no. It turns out they've been given a strange kind of gift, which the priest makes use of in a very appropriate way. Cool concept, powerful resolution. I could do without Constantine's final speech, and the art is rather odd (why are they always drawing everybody's eyeballs so freakishly huge??), but otherwise this is a really good one.

I have to say, I really enjoy holiday specials like this. They seem to turn out really well most of the time.
Thumbs Up

Hulk Family: Green Genes #1
This one-shot anthology of stories about the Hulk and his crazy family was supposed to come out a few weeks back, but I didn't find it on the shelf until this past week. *shrug* The first story is "Your Lucky Day," written by Fred Van Lente, with pencils by Scott Clark, inks by Greg Adams, and colors by Ulises Areola (is that a real name??). It's set during the strange time in Hulk's life when he was a big gray guy going by the name Joe Fixit. Joe is working as muscle for a casino, the same casino where Jennifer Walters/She-Hulk happens to be having her law school reunion. Joe is still hiding his true identity from everyone, so he's not exactly happy to see Jen there. She's sure she recognizes him, but his brutish actions and constant denials finally convince her she's wrong. Meanwhile, the two of them end up getting in a fight with some passing supervillains. The main themes of the story are fate and chance. Is it fate that all these characters ended up in the same place at the same time, or pure chance? Is it fate or chance that created the Hulk and She-Hulk? What if things had happened differently? They're vaguely interesting questions, but the comic is clumsy about asking them, and doesn't really do anything very interesting with them. I know Van Lente can be a pretty decent writer, but the dialogue and narration he provides here are not very good. The art is pretty good, at least (She-Hulk is hot!), but overall it's really not a great story.

Next up is another not-great story! It's "School for Savages" by Greg Pak with pencils by Jheremy Raapack, inks by Greg Adams, and colors by Chris Sotomayor. It's a story from the youth of Skaar, son of Hulk, and features Old Sam trying to get Skaar to embrace his destiny and save the world, and Skaar trying to teach Old Sam a series of harsh lessons about the world. It's an okay idea for a story, but it's not executed all that well. Pretty good art, pretty lame writing.

The next story is called "Daughter of Hulk" and is written by Paul Tobin with art by Benton Jew and colors by Moose Baumann (seriously, these are all real names?). Yep, the Hulk has a daughter, too! At least one, in fact. The guy drops kids all over the place! Anyway, the daughter we're talking about here is a woman whose name is never mentioned. Thundra made her by combining her own genetic material with that of the Hulk. This daughter of Hulk and Thundra lives on a future Earth where a warrior tribe of women known as the Femizons (sigh) is constantly at war with the men. In this story, Thundra's daughter discovers how the men are reproducing. She could strike a final blow in the Femizons' war against men, but some part of her - maybe some part of Banner - keeps her from doing so. Disturbed by her moment of compassion, which caused her to waver from her purpose, she throws herself back into battle. I like the art here quite a lot, but the story is kind of corny. It's hard to care much about these characters, or about the stark, ridiculous world they live in.

The last of the new stories is "Scorpion: Emerald Highway." Fred Van Lente again provides the words, with Diedrich O'Clark on pencils, Al Vey on inks, and Lee Loughridge on colors. This story is set immediately after the events of World War Hulk, and sees the green-haired, poisonous assassin Scorpion attacking a convoy to try to get a tissue sample from the imprisoned Bruce Banner, so she can determine whether he's really her father or not (a possibility that Amadeus Cho brought up to her during WWH). This is probably one of the better stories in the bunch; it's reasonably effective and interesting. But it's still not all that exciting.

The last thing in the book is a reprint of The Savage She-Hulk #1, featuring the origin story of She-Hulk. It's an old comic by Stan Lee, so it's not exactly a masterpiece of writing and characterization. It has the usual, clumsy, slang- and exposition-laden dialogue. Still, it's fun, and it's a great piece of comics history; I'm very glad to have read the original origin story of a classic character like She-Hulk.

Of course, what this one-shot is really all about is selling you other books. In the back are ads for She-Hulk, Skaar, Son of Hulk, Hulk: Raging Thunder (which features the origin story of Thundra's daughter), Scorpion: Poison Tomorrow, and Jeph Loeb's Hulk (the next issue of which apparently features She-Hulk and her Lady Liberators, a team which includes Thundra and a bunch of other ladies with giant breasts in tight outfits - seriously, you should see the cover graphic included here; it's ridiculous). Thing is, this book is so mediocre, all it's done is convince me not to buy any of those books (not that I needed any more convincing as far as Hulk and Skaar are concerned; I already know they suck).
Thumbs Down

The Mighty Avengers #20
The last one of these Avengers Secret Invasion tie-ins I read (The New Avengers #47) was disappointing, so I was a little leery of buying another one. But this issue is being billed as the epilogue to Secret Invasion, and features a closer look at the reaction to the death of Janet van Dyne, so I felt like I had to get it. And I was pleasantly surprised. This is a very well done, very moving comic. It's written by Brian Michael Bendis, natch, with pencils by Lee Weeks, Jim Cheung, and Carlo Pagulayan, inks by Weeks, Cheung, and Jeffrey Huet, and colors by Dean White and Jason Keith. It opens with Hank Pym flashing back to when the Avengers discovered Captain America frozen in the ice. He and Janet talk about what it would be like to wake up out of stasis like that and find yourself in a brand new world. There's also some romantic talk, and Janet says half-jokingly if Hank were frozen in a block of ice, she'd wait for him. Then we cut to Hank Pym with some other heroes, talking to a man about the funeral arrangements. Hank doesn't look good, can't deal, and has to leave. In the car, Carol Danvers tells him about all the terrible things he missed while he was away. Each big story arc is summarized by a huge full-page graphic, with Danvers' and Pyms' faces below, reacting to the telling. It's slightly comical seeing it all paraded out this way, but at the same time really powerful and even a little horrific. Of course, Pym was the man trapped in ice this time; he's the one waking up to a new world - but Janet wasn't able to wait for him after all. It's pretty agonizing, especially considering all the other crap he and Janet went through, and when he breaks down in the car with Carol, it's hard not to feel for him, especially since the scene is depicted with such realism and emotion. At the funeral, Pym stands up to speak, and quickly starts shouting in a rage, blaming Tony Stark for everything. Finally Thor steps up and defuses the situation with a pretty speech of his own, and then takes Pym out. That's not the last of the freak-outs at the funeral, though! Clint Barton sees Norman Osborn as everyone's filing out, and he just can't resist going over and being belligerent. Some pretty nasty words are exchanged. Later we see Osborn standing in Avengers Tower, holding a glass of champagne and smirking. Eee.

It's an achingly sad book, with a very dark ending, but it's all done very artfully and I enjoyed it very much.
Thumbs Up

Punisher: War Zone #2
Oh, man. This series is just brilliant. This issue starts off with a rather amusing vision of the new Elite's worst nightmare. Then Ennis takes your expectations for the story and blows them apart. When the Punisher saw someone who appeared to be Ma Gnucci at the end of the last issue, I assumed there would be some cat-and-mouse stuff as he tried to figure out if it was really her, and then eventually there would be a showdown in the last issue of the miniseries. Instead, the Punisher just immediately shoots everybody. It's brutal and brilliant and darkly hilarious. He is so hardcore. But anyway, according to Schitti, there's still yet another Ma Gnucci rolling around out there, so things get curiouser and curiouser. Meanwhile, the lesbian cop takes shit from no one, and brutally beats anybody who goes anywhere near her girlfriend. She's some character. I love the reference to The Good, the Bad, and the Ugly at the end, and how it ties into the last scene at the cemetery. Ennis' dialogue is hilarious and fantastic, especially as far as the mobsters are concerned; he has wiseguy patter down pat. I never thought I'd turn around so completely on my estimation of Ennis, but I seem to have. I'll definitely have to track down his other Punisher stuff soon.
Thumbs Up

Spider-Man: Noir #1
Marvel is giving both the X-Men and Spider-Man the noir treatment in two new miniseries. I already tried the first issue of X-Men: Noir and enjoyed it, so I thought I'd give this a shot, too. Actually, it had "noir" in the title, so I was probably going to buy it anyway, but whatever. This was written by David Hine and Fabrice Sapolsky, with art by Carmine Di Giandomenico. I recognized Di Giandomenico as the guy who does X-Men: Magneto - Testament, and sadly I continue to mostly dislike his work. There's something almost childish about the way he draws people. They come out looking rumpled and ugly. There's also a panel or two in here where the art is so clumsy I can't even tell what's supposed to be going on. As for the story and the writing, I didn't like those all that much at first, either - but that may have actually had a lot to do with my dislike of the art. Once I got further into book, I found myself enjoying it more and more, and going back over it, it really is a pretty neat story. It opens with the cops discovering a cloaked, armed, masked vigilante crouching over the bullet-ridden body of J. Jonah Jameson. He professes innocence, but they don't believe him, so he takes off, catching one of the cops in a web before he goes. Yep, it's Spider-Man!

We immediately jump back in time three weeks to see how things got to this pass. Turns out the story is set during the Great Depression, in an incredibly corrupt New York run by crime lord Norman Osborn, who goes by the name Goblin (no one knows why). His enforcers are all ex-carnies: the Vulture was a geek, Kraven was an animal trainer. While they enjoy the fruits of their illegal labors, people are starving and in dire straits all over. Aunt May is a socialist organizer who speaks out against the corrupt government. Uncle Ben was killed for pretty much the same thing. Peter is full of rage and a desire for revenge, but is also pretty much entirely powerless. Photographer Ben Urich serves as our narrator. When he meets Peter, he's both moved and irritated by the boy's righteous naivete, and takes him to a speakeasy called the Black Cat to try to show him the harsh realities of the world - but it only gives Peter a list of enemies, and new determination to see justice done. To protect him, Urich takes him under his wing and gets him a job helping him take photos for the Bugle. But Urich isn't telling Peter everything he knows about his uncle's death.

It's quite clever the way the writers have mapped Spider-Man's story onto a noir universe. There's maybe a bit more melodrama and dark angst here than I'd like, but overall it's a great story full of great ideas and I'm looking forward to seeing where it goes next. Plus, the Vulture is a far more disturbing and threatening villain in this comic than he ever has been in the regular Marvel universe.
Thumbs Sideways

Star Trek: The Next Generation - The Last Generation #2
I wasn't sure I even wanted to buy another issue of this miniseries after the ridiculousness I witnessed in the first issue, but after flipping through this book in the store, I decided it looked interesting enough to give it a try. Now that I've read it, I remain a bit conflicted, but I'm mostly converted. There's the occasional moments of melodrama here that leave a bad taste in my mouth, but there are so many cool ideas that are so well executed that I'm mostly able to ignore them.

This issue is book-ended in a really cool way. The holographic doctor from Star Trek: Voyager (they manage to work nearly every character from every series into here somehow; it's really pretty impressive) tells Data there's no cure for not being human, and at the end of the issue, Data points out there's no cure for being human, either. Powerfully done, and a very Star Trek concept. Data has a lot of great lines in the issue, actually. Anyway, there's an exciting and tense sequence wherein Riker, Geordi, and Data are waiting to transport to the home base of the resistance on Earth, unaware that they've been followed by a Klingon ship commanded by Alexander, Worf's son. Luckily the Ghost is there, too, and helps out. Plus, Alexander gets anxious and makes a critical error. Then he gets the end he so richly deserves. I always hated Alexander. Anyways, Data gets to the resistance, and Picard figures out what's caused the timeline to go all screwy - a time-traveling dude named Braxton who stopped Kirk from stopping the assassination back at Khitomer. Picard wants to restore the timeline where Klingons and humans are at peace. But Wesley stomps in, exuding pure melodrama, and says he wants no peace with the Klingons. So now we have two factions.

It's interesting stuff! The sequences with Wesley are pretty awful, but then, they always were. I'm going to stick with this series and see where it goes.
Thumbs Up

The X-Files #2
This is the end of a two-issue miniseries by TV series co-creator Frank Spotnitz. At the end of last issue, Mulder was showing the same symptoms as a guy who'd killed himself. Skinner busts into his apartment and gets him to the hospital before he can actually kick the bucket, however, and the Lone Gunmen reveal what happened to both Mulder and the poor dude from the first issue: they absorbed a naturally occurring protein with a powerful psychotropic effect: it can make you paranoiac to the extent that your mind literally takes your own life. Which is similar to an idea in a recent episode of Fringe. Anyways, Scully goes back to the guy from the company that seems to be behind all of this and tries to push him into giving away something. There are more deaths, eliminating all the witnesses who could testify - except Mulder himself. So he goes and talks to the Congressional committee that's making the decision on the company's contract. And they believe him! But Mulder and Scully still fail to get the outcome they're hoping for.

The art's pretty cool - it's a bit dark, but the color choices are interesting and the depictions of the actors are very true to life - and the story's pretty cool, too, with some intriguing ideas and fun (if not terribly surprising) twists. But the story is also pretty simplistic, and some of my least favorite things about the TV show - like the angsty melodrama - have been copied over. This wasn't a terrible miniseries, but I wish it could have been better than just okay.
Thumbs Sideways
Tagged (?): Avengers (Not), Brian Michael Bendis (Not), Buffy (Not), Captain America (Not), Comic books (Not), Dark Reign (Not), Eric Powell (Not), Garth Ennis (Not), Greg Pak (Not), Hulk (Not), Punisher (Not), Secret Invasion (Not), Spider-Man (Not), Star Trek (Not), The Sentry (Not), The Take (Not), TV (Not), X-Files (Not)
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Welcome to the blog of Jim Genzano, writer, web developer, husband, father, and enjoyer of things like the internet, movies, music, games, and books. For a more detailed run-down of who I am and what goes on here, read this.

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